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	<title>HHR New Media, Entertainment and Technology Group &#187; Technology</title>
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		<title>Digital HHR Presents: &#8220;App-endectomy: Removing the Mystery from the App Ecosystem&#8221; &#8211; April 7, 2011</title>
		<link>http://digitalhhr.com/2011/03/digital-hhr-presents-app-endectomy-removing-the-mystery-from-the-app-ecosystem-april-7-2011/</link>
		<comments>http://digitalhhr.com/2011/03/digital-hhr-presents-app-endectomy-removing-the-mystery-from-the-app-ecosystem-april-7-2011/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 22:01:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
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		<guid isPermaLink="false">http://digitalhhr.com/?p=2101</guid>
		<description><![CDATA[[ April 7, 2011; 11:30 am to 1:30 pm. ] On April 7, the Digital HHR team will be presenting "App-endectomy: Removing the Mystery from the App Ecosystem", the next in its on-going series of live, CLE-accredited webinars.

The explosive popularity of tablets, smartphones and other Internet-connected consumer devices has ushered in a new technology ecosystem driven by Apps. These self-contained software programs have not only [...]]]></description>
			<content:encoded><![CDATA[<p>On April 7, the Digital HHR team will be presenting &#8220;<a title="App-endectomy webinar registration page" href="http://digitalhhr.com/cle-webinar-appe-registration/" target="_blank">App-endectomy: Removing the Mystery from the App Ecosystem</a>&#8220;, the next in its on-going series of live, CLE-accredited webinars.</p>
<p>The explosive popularity of tablets, smartphones and other Internet-connected consumer devices has ushered in a new technology ecosystem driven by Apps. These self-contained software programs have not only provided the stakeholders involved with a compelling way to exploit everything from movies and games to magazines and newspapers, but have created a thriving new marketplace poised for ongoing, accelerated growth. While the stakeholders are many, the myriad of complex business and legal issues facing them are no less staggering in number. <a href="http://digitalhhr.com/wp-content/uploads/2011/03/schnapp_app-endectomy-webinar_march2011-300x151.jpg"><img class="alignleft size-full wp-image-2103" title="schnapp_app-endectomy-webinar_march2011-300x151" src="http://digitalhhr.com/wp-content/uploads/2011/03/schnapp_app-endectomy-webinar_march2011-300x151.jpg" alt="schnapp_app-endectomy-webinar_march2011-300x151" width="300" height="151" /></a>For publishers, content creators, App developers, content distributors, aggregators, storefront operators and service providers, the successful navigation of a rapidly evolving landscape of shifting terms and conditions, privacy regulations, content restrictions and corresponding business considerations across multiple devices and platforms has proven a daunting but essential exercise for leveraging the economic opportunities available.</p>
<p>In this CLE-accredited webinar, the DigitalHHR team will explore the critical business and legal challenges associated with the development, publication, distribution, sale and use of Apps. We will discuss the contours of in-App purchases, subscription-based offerings, and “freemium” models, as well as in-App advertising and App-based ad networks. We will analyze the evolving privacy terms and conditions associated with the use of Apps, and the corresponding laws, regulations and case law impacting end user data collection, disclosure and ownership. We will also address the terms and requirements promulgated by the various platform operators, including Apple, RIM (Blackberry) and Google (Android), and how they impact stakeholders’ participation across the different App environments.</p>
<p>The webinar will be held on Thursday, April 7, 2011 from 12:30 p.m. to 1:30 p.m. EDT.</p>
<p>To register, please click <a title="App-endectomy webinar registration page" href="http://digitalhhr.com/cle-webinar-appe-registration/" target="_blank">here</a>.</p>
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		<title>Playing by the FCC&#8217;s Rules?  Google Voice Comes Under Fire</title>
		<link>http://digitalhhr.com/2009/11/playing-by-the-fccs-rules-google-voice-comes-under-fire/</link>
		<comments>http://digitalhhr.com/2009/11/playing-by-the-fccs-rules-google-voice-comes-under-fire/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 17:01:36 +0000</pubDate>
		<dc:creator>Wayne Josel and Cindy Lo</dc:creator>
				<category><![CDATA[Internet]]></category>
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		<guid isPermaLink="false">http://digitalhhr.com/?p=1450</guid>
		<description><![CDATA[The Federal Communications Commission (FCC) recently opened an inquiry into Google Voice, the popular messaging and call service offered by Google, and Google’s practice of blocking certain calls.   The inquiry was prompted by complaints from AT&#38;T to the FCC accusing Google of unfairly blocking calls to certain numbers in rural areas where local phone companies charge [...]]]></description>
			<content:encoded><![CDATA[<p>The <a title="FCC Inquiry Letter to Google, dated October 9, 2009" href="http://www.fcc.gov/Daily_Releases/Daily_Business/2009/db1009/DA-09-2210A1.txt" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.fcc.gov/Daily_Releases/Daily_Business/2009/db1009/DA-09-2210A1.txt?referer=');">Federal Communications Commission (FCC) recently opened an inquiry into Google Voice</a>, the popular messaging and call service offered by Google, and Google’s practice of blocking certain calls.   The inquiry was prompted by <a title="AT&amp;T Letter to FCC on Google Voice" href="http://www.docstoc.com/docs/document-preview.aspx?doc_id=12082911" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.docstoc.com/docs/document-preview.aspx?doc_id=12082911&amp;referer=');">complaints from AT&amp;T to the FCC </a>accusing Google of unfairly blocking calls to certain numbers in rural areas where local phone companies charge high connections fees.  A bipartisan group of <a title="Congressional letter to FCC re: Google Voice, dated October 7, 2009" href="http://stevebuyer.house.gov/UploadedFiles/10.7.09_Letter_to_FCC.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/stevebuyer.house.gov/UploadedFiles/10.7.09_Letter_to_FCC.pdf?referer=');">20 Congressional members also submitted a letter asking the FCC</a> to open an investigation into Google’s voice application. <span id="more-1450"></span>Google Voice allows users to sign up for a new, single phone number that routes incoming calls to cellular, work or home phones on services the user already has.  It also provides users with free domestic long distance calls, low rates for international calls and free add-on services such as conference calling and voicemail transcription.  As of October 28, Google estimated that <a title="How Google Voce is Growing - Business Week" href="http://www.businessweek.com/technology/content/oct2009/tc20091030_329665.htm" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.businessweek.com/technology/content/oct2009/tc20091030_329665.htm?referer=');">1.419 million people used Google Voice</a>, of which 570,000 use the service seven days a weeks.  (These figures were unintentionally revealed by Google in its response letter to the FCC by way of an improperly formatted PDF that has since been reformatted with redactions).</p>
<p>The FCC’s inquiry involves Google’s call-blocking policy.  In June, Google began noticing extremely high-cost calls to a concentrated number of rural destinations which generated vastly disproportionate costs.  Its internal investigations, using data filters to sort out call patterns, revealed that the top 10 telephone prefixes (the area code plus the first three digits of a seven digit number) to US destinations generated more than 160 times the expected amount and accounted for 26.2 percent of its monthly U.S. costs.  By August, Google began restricting calls to certain high-cost destinations.  <a title="Google Response to FCC, dated October 28, 2009" href="http://www.scribd.com/doc/21776911/10-28-09-Google-Voice-Letter-to-FCC" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.scribd.com/doc/21776911/10-28-09-Google-Voice-Letter-to-FCC?referer=');">Google’s response letter to the FCC</a> describes the Google Voice service and explains Google’s investigation into and rationale behind its call blocking policy.  It claims that its engineers developed a “tailored solution” so that Google Voice currently restricts calls to fewer than 100 specific phone numbers, a practice which Google’s counsel believes is necessary to “<a title="Our Response to the FCC on Google Voice - Google Public Policy Blog" href="http://googlepublicpolicy.blogspot.com/2009/10/our-response-to-fcc-on-google-voice.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/googlepublicpolicy.blogspot.com/2009/10/our-response-to-fcc-on-google-voice.html?referer=');">prevent these schemes from exploiting the free nature of Google Voice</a>.” </p>
<p>While Google has only recently began blocking costly calls, the practice whereby <a title="Qwest: &quot;Free&quot; Calls Cost Us &quot;Millions&quot; - gigaom.com" href="http://gigaom.com/2007/02/23/iowa-free-calling-schemes/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/gigaom.com/2007/02/23/iowa-free-calling-schemes/?referer=');">rural telecoms charge long distance carriers exorbitant rates</a> to connect and terminate calls from their networks is not new.  In may cases these telecoms partner and share revenue with adult chat service, conference calling centers and others to attract traffic to their networks.  AT&amp;T, and other long-distance carriers, have long complained and sued over these so-called traffic pumping schemes.  However, as common carriers subject to FCC regulations, they were banned in 2007 from blocking calls and are required to deliver phone calls without discrimination to all numbers dialed.  AT&amp;T’s complaint to the FCC is rooted in its contention that Google’s call blocking policy is enabling it to dance around this ban that applies to other carriers.</p>
<p>However, this recent skirmish over Google Voice is really part of a larger debate currently playing out in the regulatory stage over <a title="FCC chairman formally proposes net neutrality rules - engadget.com" href="http://www.engadget.com/2009/09/21/fcc-chairman-formally-proposes-net-neutrality-rules/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.engadget.com/2009/09/21/fcc-chairman-formally-proposes-net-neutrality-rules/?referer=');">“network neutrality” rules being reexamined by the FCC</a> and AT&amp;T has framed Google’s actions as part of the debate. </p>
<p>In its <a title="AT&amp;T Statement on Google Voice and Net Neutrality" href="http://www.att.com/gen/public-affairs?pid=14048&amp;goback=group01&amp;article=home" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.att.com/gen/public-affairs?pid=14048_amp_goback=group01_amp_article=home&amp;referer=');">Statement on Google Voice and Net Neutrality</a>, AT&amp;T stated<em> </em>that “By openly flaunting the call blocking prohibition that applies to its competitors, Google is acting in a manner inconsistent with the spirit, if not the letter, of the FCC&#8217;s fourth principle contained in its Internet Policy Statement<em>.</em>&#8220;   The <a title="Net Neutrality Policy Statement" href="http://hraunfoss.fcc.gov/edocs_public/attachmatch/FCC-05-151A1.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/hraunfoss.fcc.gov/edocs_public/attachmatch/FCC-05-151A1.pdf?referer=');">FCC’s fourth principle on net neutrality </a>states that “consumers are entitled to competition among network providers, applications, and service providers, and content providers.<em>&#8220; </em> </p>
<p>Some members of Congress are also concerned about the adverse impact on the market and support for universal service if Google is allowed to operate its telephone services outside of the rules that govern carriers.  As they stated in their letter to the FCC &#8220;[I]t is our opinion that a company should not be able to evade compliance with important principles of access and competition set forth by the FCC by simply self-declaring it is not subject to them without further investigation.&#8221;</p>
<p>Google responded to these charges by stating that “The <a title="Response to AT&amp;T's letter to FCC on Google Voice - Google Public Policy Blog" href="http://googlepublicpolicy.blogspot.com/2009/09/response-to-at-letter-to-fcc-on-google.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/googlepublicpolicy.blogspot.com/2009/09/response-to-at-letter-to-fcc-on-google.html?referer=');">FCC’s open Internet principles apply only to the behavior of broadband carriers &#8211; not the creators of Web-based software applications</a>.” Google claims that AT&amp;T is attempting to blur the distinction between Google Voice and traditional phone service but maintains that web applications like Google Voice and Skype shouldn’t be treated like traditional phone service.</p>
<p>Google distinguishes Google Voice from traditional phone carriers by explaining that unlike traditional carriers which charge users for their services, Google Voice is a free, web-based software application similar to e-mail rather than a telecom service designed to “supplement and enhance existing phone lines, not replace them” and should therefore be <a title="Google Responds To FCC Inquiry By Highlighting AT&amp;T’s Hypocrisy - techcrunch.com" href="http://www.techcrunch.com/2009/10/09/google-responds-to-fcc-inquiry-by-highlighting-atts-hypocrisy/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.techcrunch.com/2009/10/09/google-responds-to-fcc-inquiry-by-highlighting-atts-hypocrisy/?referer=');">exempt from common carrier rules</a>.   The service is currently available to a limited number of users on an invitation-only basis.  Users are still required to have an existing land or wireless line in order to use Google Voice and are still able to make outbound calls on any other phone device.  Therefore, because Google Voice is a software application, not a telephone company, Google believes that its service is not and should not be subject to common carrier laws or the FCC’s jurisdiction.</p>
<p>Distinctions aside, with nearly 1.5 million users, the increasingly popular service is viewed by some as running a rival service to traditional phone companies.  The heart of the FCC’s inquiry is whether Google Voice is a telecom service or an online software application and whether this distinction really matters.  How different is a call traveling directly over carrier lines from one that goes through software applications?  As of now, the difference appears to be the ability to block less than 100 calls, an option not available to AT&amp;T and other carriers.</p>
<p>Whether the FCC agrees with Google’s characterization of its service and its interpretation of the current open Internet principles may have a dramatic impact on both the telecom and internet marketplaces.  And the FCC’s newly proposed rules on network neutrality may also play a prominent role in this debate.  We will continue to monitor the proceedings and keep you posted.</p>
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		<title>Settlement in Dispute Over Skype Will Allow Deal to Proceed</title>
		<link>http://digitalhhr.com/2009/11/settlement-in-dispute-over-skype-will-allow-deal-to-proceed/</link>
		<comments>http://digitalhhr.com/2009/11/settlement-in-dispute-over-skype-will-allow-deal-to-proceed/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 02:32:22 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Intellectual Property]]></category>
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		<guid isPermaLink="false">http://digitalhhr.com/?p=1413</guid>
		<description><![CDATA[We had recently written about how a dispute over the ownership of certain IP threatened to derail eBay&#8217;s proposed sale of Skype.  Reports last week have revealed that Skype and parent eBay Inc. have reached a definitive settlement agreement with Skype’s founders that resolves litigation over the critical GI technology necessary to run Skype and removes the [...]]]></description>
			<content:encoded><![CDATA[<p>We had recently written about how a <a title="The Best Laid M&amp;A Plans? How A Dispute Over Critical IP May Threaten eBay's Sale of Skype" href="http://digitalhhr.com/2009/09/the-best-laid-ma-plans-how-a-dispute-over-ownership-of-critical-ip-may-threaten-ebay%e2%80%99s-sale-of-skype/" target="_blank">dispute over the ownership of certain IP threatened to derail eBay&#8217;s proposed sale of Skype</a>.  Reports last week have revealed that <a title="eBay Inc. and Silver Lake Investor Group Settle Skype Litigation with Joltid Limited - Yahoo Finance" href="http://finance.yahoo.com/news/eBay-Inc-and-Silver-Lake-bw-1482732886.html?x=0&amp;.v=1" target="_blank" onclick="pageTracker._trackPageview('/outgoing/finance.yahoo.com/news/eBay-Inc-and-Silver-Lake-bw-1482732886.html?x=0_amp_.v=1&amp;referer=');">Skype and parent eBay Inc. have reached a definitive settlement agreement with Skype’s founders that resolves litigation over the critical GI technology </a>necessary to run Skype and removes the major obstacle that threatened  the $1.9 billion cash deal for Skype.  Under the terms of the settlement, Zennstrom and Friis will join the investor group and in exchange for contributing Joltid’s GI technology, they will receive a 14 percent stake in Skype, effectively regaining part ownership of their creation.  The other investors will hold 56 percent of Skype with eBay to retain the remaining 30 percent.  The deal is expected to close in the fourth quarter of 2009.</p>
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		<title>The Best Laid M&amp;A Plans? How A Dispute Over Ownership of Critical IP May Threaten eBay’s Sale of Skype</title>
		<link>http://digitalhhr.com/2009/09/the-best-laid-ma-plans-how-a-dispute-over-ownership-of-critical-ip-may-threaten-ebay%e2%80%99s-sale-of-skype/</link>
		<comments>http://digitalhhr.com/2009/09/the-best-laid-ma-plans-how-a-dispute-over-ownership-of-critical-ip-may-threaten-ebay%e2%80%99s-sale-of-skype/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 14:56:27 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Intellectual Property]]></category>
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		<guid isPermaLink="false">http://digitalhhr.com/?p=1387</guid>
		<description><![CDATA[News reports in recent weeks have revealed how disputes over the ownership of certain critical IP may derail eBay’s $1.9 billion deal to sell a stake in the well-known internet communications company Skype.  In the latest development companies owned by the founders of Skype filed additional lawsuits last week against eBay and its future investors. [...]]]></description>
			<content:encoded><![CDATA[<p>News reports in recent weeks have revealed how disputes over the ownership of certain critical IP may derail <a title="eBay Press Release" href="http://www.sec.gov/Archives/edgar/data/1065088/000119312509185513/dex991.htm" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.sec.gov/Archives/edgar/data/1065088/000119312509185513/dex991.htm?referer=');">eBay’s $1.9 billion deal to sell a stake in the well-known internet communications company Skype</a>.  In the latest development companies owned by <a title="Joltid Ltd. v. Skype Technologies S.A. - Complaint for Copyright Infringement" href="http://www.scribd.com/doc/19844069/JoltidSkypecomplaint09162009" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.scribd.com/doc/19844069/JoltidSkypecomplaint09162009?referer=');">the founders of Skype filed additional lawsuits last week against eBay and its future investors</a>. At the heart of the dispute is the peer-to-peer technology called “global index” (“GI”) that is critical to Skype’s success.  Somewhat surprisingly, the GI technology, which was developed by Skype’s founders, Janus Friis and Niklas Zennstrom, is not owned by eBay or Skype.  Rather it is owned by Joltid Ltd., a company controlled by Friis and Zennstrom. <span id="more-1387"></span></p>
<p>When it initially purchased Skype, eBay attempted to purchase Joltid as well but Friis and Zennstrom refused to sell, wanting instead to retain the intellectual property rights in GI.  They also refused to sell or directly license the GI source code to eBay.  eBay therefore purchased Skype subject to a license agreement for the GI code between Skype and Joltid.  That decision appears to be coming back to haunt eBay.</p>
<p>According to Friis and Zennstrom, the license agreement granted Skype the right to use an executable-only form of the GI code, known as the object code, which is un-editable.  Skype did not obtain any rights or license to the source code of the GI software.  This arrangement worked so long as Friis and Zennstrom remained with Skype because they were authorized to use and tinker with the GI source code.  However after their departure in 2007, Friis and Zennstrom began challenging eBay’s use of the GI technology, claiming that Skype (at that point owned by eBay) obtained unauthorized versions of the GI source code and breached the terms of its licensing agreement by continuing to modify and create derivatives of the source code.</p>
<p>In March of this year, Skype filed a claim in a U.K. court asking for declaratory relief and a finding that it is lawfully accessing, in possession of, using and modifying the GI code in accordance with the terms of the agreement.  <a title="eBay Inc. Form 8-K, dated April 1, 2009" href="http://www.sec.gov/Archives/edgar/data/1065088/000129993309001497/htm_32105.htm" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.sec.gov/Archives/edgar/data/1065088/000129993309001497/htm_32105.htm?referer=');">Joltid disagreed, terminated the license agreement and filed defenses and counterclaims against Skype alleging that Skype had repudiated the license agreement, infringed upon Joltid’s copyright, and misused confidential information</a>. <strong> </strong>The case is scheduled for trial in June 2010.</p>
<p>A few weeks ago, Friis and Zennstrom opened another front in the dispute by <a title="Joltid Ltd. v. Skype Technologies S.A. - Complaint for Copyright Infringement" href="http://www.scribd.com/doc/19844069/JoltidSkypecomplaint09162009" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.scribd.com/doc/19844069/JoltidSkypecomplaint09162009?referer=');">filing a lawsuit in Northern California U.S. District Court against eBay that also names the investors as defendants</a>.  These investors include private-equity firm Silver Lake, venture-capital firms Index Ventures and Andreesen Horowitz and the Canada Pension Plan Investment Board.  The suit claims that the investors were aware of Skype’s copyright violations during negotiations of the deal and seeks an injunction on Skype’s use of the GI technology in addition to damages and profits that Skype has made while using the technology in breach of its license. Such damages are allegedly “amassing at a rate of more than $75 million daily”.  The pair also filed another lawsuit shortly after which alleges that new software being developed by Skype incorporated confidential information that was misappropriated by a former executive at one of Friis and Zennstrom’s companies who recently joined Index Ventures, part of the investor group paying $1.9 billion for Skype.<strong></strong></p>
<p>With the benefit of hindsight, many have wondered why eBay would have paid $2.6 billion for Skype without better securing rights to its underlying technology in a manner that would not be interrupted.  While the precise reasons eBay structured the deal in this manner may not be clear, the opportunities it missed to protect itself are apparent.</p>
<p>First, by allowing Joltid to retain rights to the GI code, eBay’s use of the code was subject to the restrictions and limitations that Joltid and Friis and Zennstrom placed on such use as set forth in the license agreement. </p>
<p>Additionally, without obtaining rights to the source code, eBay was at the mercy of Friis and Zennstrom, the two individuals who understood how the GI code functioned.  While eBay likely felt that having Friis and Zennstrom on its payroll would mitigate any concerns, perhaps additional thought should have been given to what would transpire if and when Friis and Zennstrom were no longer affiliated with eBay.</p>
<p>eBay also apparently did not acquire sufficiently clear rights to develop derivatives and modifications of the GI technology.  Therefore, any next generation versions of the GI technology that eBay wished to develop would have been subject to the restrictions of the original license agreement, including the rights that Joltid, Friis and Zennstrom had in the technology and source code.</p>
<p>While the intrigue and tangled nature of this dispute are in many ways unique, the lesson is clear: the treatment of IP rights in an M&amp;A transaction involves consideration of multiple factors, contingencies and interests.  Careful and deliberate analysis of possible future scenarios&#8211;however likely or unlikely&#8211;is necessary to avoid losing the competitive advantage that is one of the foundations of the underlying transaction.</p>
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		<title>In-Game Placement: Guns, Guitars and Gadgets: Think Again Before You Depict Something You Don’t Own or License in Your Video Game</title>
		<link>http://digitalhhr.com/2009/05/in-game-placement-guns-guitars-and-gadgets-think-again-before-you-depict-something-you-don%e2%80%99t-own-or-license-in-your-video-game/</link>
		<comments>http://digitalhhr.com/2009/05/in-game-placement-guns-guitars-and-gadgets-think-again-before-you-depict-something-you-don%e2%80%99t-own-or-license-in-your-video-game/#comments</comments>
		<pubDate>Mon, 18 May 2009 19:42:20 +0000</pubDate>
		<dc:creator>Matthew Syrkin</dc:creator>
				<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Infringement]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[product placement]]></category>
		<category><![CDATA[trademark infringement]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=891</guid>
		<description><![CDATA[If you are designing or developing a video game that depicts this planet or any other fictional world, then you need a pair of trained legal eyes to review the people, places, products and things that will be featured in the game. Go it alone, and you are traveling down a windy road that intersects [...]]]></description>
			<content:encoded><![CDATA[<p>If you are designing or developing a video game that depicts this planet or any other fictional world, then you need a pair of trained legal eyes to review the people, places, products and things that will be featured in the game. Go it alone, and you are traveling down a windy road that intersects with copyright, trademark, privacy law and the First Amendment, where the case law is complex, the rulings are inconsistent, and the outcome may ultimately depend on the jurisdiction. Make one mistake and you will find yourself staring down a lawsuit before your game title moves a thousand copies. Whether the lawsuit is filed by the owner of a popular destination who thinks you stole the “look and feel” of his establishment (see <a href="http://caselaw.lp.findlaw.com/data2/circs/9th/0656237p.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/caselaw.lp.findlaw.com/data2/circs/9th/0656237p.pdf?referer=');">E.S.S. Entertainment 2000, Inc. v. Rock Star Videos, Inc.</a>, 2008 WL 4791705 (9th Cir. 2008)) or the lead singer of a retro-funk dance group who claims a character in your game wears the same clothing and resembles her (see <a href="http://itlaw.wikia.com/wiki/Kirby_v._Sega" onclick="pageTracker._trackPageview('/outgoing/itlaw.wikia.com/wiki/Kirby_v._Sega?referer=');">Kirby v. Sega of America, Inc.</a>, 144 Cal.App.4th 47 (2006)), video game profits have caught the world’s attention, and, as in all things, success leads to lawsuits.<span id="more-891"></span></p>
<p>The tremendous effectiveness of video game product placement and in-game sponsorship is no surprise, with gamers maintaining high and sustained exposure to advertisements. A recent study revealed that gaming audiences are <a href="http://www.neoedge.com/press/pr032409.htm" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.neoedge.com/press/pr032409.htm?referer=');">more inclined to remember and positively perceive brands featured inside video games than other advertisements and that this form of advertising is even beginning to trump the effectiveness of television advertisements</a>. Another similar study found that, unlike advertising messages in other media, <a href="http://www.telegraph.co.uk/scienceandtechnology/technology/technologynews/5312188/In-game-advertising-is-a-massive-market.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.telegraph.co.uk/scienceandtechnology/technology/technologynews/5312188/In-game-advertising-is-a-massive-market.html?referer=');">advertising in video games is seen by gamers as making the games feel more authentic and 65% of players agreed that in-game advertisements made the gaming experience feel more realistic and 55% said the advertisements “look cool”</a>.</p>
<p>In this climate, your decision to dress your main video game character in, for example, a pair of Vans (or even kicks resembling Vans) could earn you a thank you note or possibly a temporary restraining order from Vans which may have an exclusive in-game licensing arrangement with Activision Blizzard, the publishers of the Tony Hawk series of skateboarding games. Make no mistake, the major video game developers and publishers are engaged in a well-funded war for market share, and licensing agreements with real-world content owners have become the norm. Whether you’re creating a sports game, a music title or a first person shooter, there is both tremendous promotional value and legitimacy that accompanies the in-game inclusion of popular names, products and places, and the respective owners now want their say as to the games in which they appear and how and under what conditions their content is featured.</p>
<p>Now that content owners have skin in the game (no pun intended, of course), licensing arrangements are being struck left and right&#8211;some exclusive, some non-exclusive, some royalty bearing, some royalty free. From guitar makers to gun manufactures, content owners know that placing, for example, a “Smith &amp; Wesson” gun in the main character’s hands, as opposed to an “ACME” rifle, has the potential to sway consumers inundated with options, especially in the already crowded first person shooter genre, from one title to another. With  in-game asset licensing arrangements becoming more and more common, the traditional test for assessing trademark infringement as it relates to video games—the likelihood of confusion among consumers as to whether the assets being depicted in the video game are endorsed or associated with the title—has and will continue to be an easier hurdle for trademark owners to clear as the amount of licensing agreements pertaining to inclusion of trademarked or copyrighted works in video games increases. In other words, circumventing the licensing process in favor of a “fair use” or First Amendment defense will no longer be a viable position from a risk assessment perspective, as plaintiffs will now have an easier time demonstrating and establishing that in-game licensing arrangements have become industry standard and convey substantial commercial value.</p>
<p>This will be the first of many posts to come on the subject of video game licensing and clearances, as well as the legal principles and case law underlying the topic, including fair use and infringement (both for copyright and trademark) and the building blocks of the licensing agreements required to navigate the interactive gaming space.</p>
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		<title>Clark Siegel Joins HHR as a Partner in our Los Angeles Office</title>
		<link>http://digitalhhr.com/2009/03/clark-siegel-joins-hhr-in-los-angeles/</link>
		<comments>http://digitalhhr.com/2009/03/clark-siegel-joins-hhr-in-los-angeles/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 17:59:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Firm News]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[Dan Schnapp]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[HHR]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=733</guid>
		<description><![CDATA[Hughes Hubbard &#38; Reed announced today that Clark Siegel, formerly co-chair of the Intellectual Property Group and a member of the Entertainment Department at Irell &#38; Manella, has joined Hughes Hubbard&#8217;s Los Angeles office as a partner. Mr. Siegel&#8217;s practice involves traditional entertainment and media, including film, television and video game development, production, distribution and [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Clark Siegel" href="http://digitalhhr.com/who-we-are/clark-siegel/" target="_blank">Hughes Hubbard &amp; Reed announced today that Clark Siegel</a>, formerly co-chair of the Intellectual Property Group and a member of the Entertainment Department at Irell &amp; Manella, has joined Hughes Hubbard&#8217;s Los Angeles office as a partner. Mr. Siegel&#8217;s practice involves traditional entertainment and media, including film, television and video game development, production, distribution and finance, as well the convergence of technology and entertainment and the delivery and exploitation of content through new media, platforms and technology. <span id="more-733"></span>In the early 1990s, Mr. Siegel was one of the first lawyers to become involved in legal matters relating to the Internet, and he continues to focus a significant portion of his practice in this area. His over 25 years of experience in entertainment, technology, media, communications and intellectual property have given him an interdisciplinary perspective and a unique ability to structure business relationships, models and transactions in situations where no templates exist.</p>
<p>Mr. Siegel is a &#8220;master at financing and structuring,&#8221; <em>Chambers USA </em>says in its latest edition.<em> </em>&#8220;Clark Siegel is widely recognized as an imposing presence in the field,&#8221; the publication observes. In addition to the <em>Chambers </em>guide, Mr. Siegel is recognized by many other legal publications including <em>Best Lawyers in America</em>,<em> </em>the <em>Legal 500 U.S. </em>guide, <em>Los Angeles </em>Magazine&#8217;s &#8220;Southern California Super Lawyers&#8221; and <em>The Los Angeles Times </em>&#8220;Best Lawyers in the West.&#8221;</p>
<p>&#8220;The demand for sophisticated, cutting-edge expertise in the areas of content, the Internet and technology continues to be of critical concern to our clients,&#8221; said Hughes Hubbard Chair Candace Beinecke. &#8220;We believe that with Dan Schnapp in New York, and now Clark Siegel in L.A., we can offer our clients an unparalleled bi-coastal capability in this area.&#8221;</p>
<p>Mr. Siegel has published widely on Intellectual Property matters and issues. Specific technologies and applications he has been involved with include digital cinema projection, CGI animation, video on demand and electronic sell-through, DVD, satellite and wireless delivery, peer-to-peer distribution, digital cable, digital video recorders, PDAs, cellular phones, interactive television, fiber-optic transmission, and other digital and analog applications. He received his B.A. in 1980 from Stanford University, <em>Phi Beta Kappa</em>, and his J.D. in<em> </em>1984 from University of Chicago where he was a member of the University of Chicago <em>Law Review.  </em>Clark&#8217;s full bio and contact information is <a title="Clark Siegel" href="http://digitalhhr.com/who-we-are/clark-siegel/" target="_blank">here</a>. </p>
<p>We anticipate that Clark will become a regular contributor to DigitalHHR, providing insights from his vantage point on the Left Coast.  We look forward to working with him.</p>
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		<title>Protecting Kids Online – Technology vs. Good Ol’ Fashioned Parenting</title>
		<link>http://digitalhhr.com/2009/01/protecting-kids-online-%e2%80%93-technology-vs-good-ol%e2%80%99-fashioned-parenting%e2%80%a6/</link>
		<comments>http://digitalhhr.com/2009/01/protecting-kids-online-%e2%80%93-technology-vs-good-ol%e2%80%99-fashioned-parenting%e2%80%a6/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 21:51:54 +0000</pubDate>
		<dc:creator>Hali Pedersen</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[AOL]]></category>
		<category><![CDATA[Bebo]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[MTVN Networks]]></category>
		<category><![CDATA[online child safety]]></category>
		<category><![CDATA[Viacom]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=582</guid>
		<description><![CDATA[The proliferation of Internet use by children has undoubtedly challenged online service providers and technology providers alike.  Protecting children from the various risks posed by Internet use has been, and continues to be, a major concern, as safety issues including sexual solicitation, online harassment, bullying and exposure to illegal content become more and more prevalent.
 
On [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoBodyText" style="margin: 0in 0in 0pt;"><span style="font-family: Calibri;"><span style="font-size: small;">The proliferation of Internet use by children has undoubtedly challenged online service providers and technology providers alike.<span style="mso-spacerun: yes;">  </span>Protecting children from the various risks posed by Internet use has been, and continues to be, a major concern, as safety issues including sexual solicitation, online harassment, bullying and exposure to illegal content become more and more prevalent.</span></span></p>
<p class="MsoBodyText" style="margin: 0in 0in 0pt;"><span style="font-family: Calibri;"><span style="font-size: small;"> </span></span></p>
<p class="MsoBodyText" style="margin: 0in 0in 0pt;"><span style="font-family: Calibri;"><span style="font-size: small;">On Wednesday, the Internet Safety Technical Task Force, led by The Berkman Center for Internet &amp; Society at Harvard University, issued a report entitled “<a title="Enhancing Child Safety &amp; Online Technologies" href="http://cyber.law.harvard.edu/sites/cyber.law.harvard.edu/files/ISTTF_Final_Report.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/cyber.law.harvard.edu/sites/cyber.law.harvard.edu/files/ISTTF_Final_Report.pdf?referer=');">Enhancing Child Safety &amp; Online Technologies</a>.”<span style="mso-spacerun: yes;">  </span>The report was compiled at the request of the Multi-State Working Group on Social Networking, comprised of 50 state Attorneys General.<span style="mso-spacerun: yes;">  </span>The task force includes representatives from several well-known Internet social network and online service providers, including Google, AOL, Facebook and MTV Networks/Viacom.<span style="mso-spacerun: yes;">  </span>The report, which was a year in the making, sought to determine the extent to which currently-available technology could help to address online safety risks to youths in the U.S., with a primary focus on social networking.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoBodyText" style="margin: 0in 0in 0pt;"><span style="font-family: Calibri;"><span style="font-size: small;"><span id="more-582"></span> </span></span></p>
<p class="MsoBodyText" style="margin: 0in 0in 0pt;"><span style="font-family: Calibri;"><span style="font-size: small;">The task force consulted with experts in the field of youth online safety and technology and sought input from the public upon which to base its findings.<span style="mso-spacerun: yes;">  </span>Most significantly, eight leading social networking sites (including AOL, Bebo and Orkut (Google))<strong> </strong>provided submissions to the task force detailing their efforts to enhance online safety for children, including the development and implementation of technologies focused on age and identity verification/authentication, filtering and auditing, text analysis and biometrics.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoBodyText" style="margin: 0in 0in 0pt;"><span style="font-family: Calibri;"><span style="font-size: small;"> </span></span></p>
<p class="MsoBodyText" style="margin: 0in 0in 0pt;"><span style="font-family: Calibri;"><span style="font-size: small;">While “cautiously optimistic” about the innovations they’ve observed, the task force cautioned against overreliance on technology, and noted that there is no one technological solution, or combination of solutions, that can provide complete online safety for minors.<span style="mso-spacerun: yes;">  </span>Rather (and probably one of the more obvious solutions), the task force noted that the importance of parental oversight and education in use of the Internet must not be underestimated.<span style="mso-spacerun: yes;">  </span>Ultimately the task force does not believe that the Attorneys General should endorse any one technology or set of technologies, but should work collaboratively with all stakeholders in pursuing a multi-faceted approach in protecting children from the risks of Internet usage. </span></span></p>
<p class="MsoBodyText" style="margin: 0in 0in 0pt;"><span style="font-family: Calibri;"><span style="font-size: small;"> </span></span></p>
<p class="MsoBodyText" style="margin: 0in 0in 0pt;"><span style="font-family: Calibri;"><span style="font-size: small;">Above all else, it is important to recognize that child safety, whether online or offline, in the virtual world or the real world, starts at home.<span style="mso-spacerun: yes;">  </span>Putting that aside, it is definitely interesting to see social network providers coming around and taking a proactive role, particularly those that traditionally took a “hands-off” approach to filtering and monitoring the content on their sites and/or implementing security and safety procedures to protect minors.<span style="mso-spacerun: yes;">  </span></span></span></p>
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		<title>New Media, Entertainment and Technology</title>
		<link>http://digitalhhr.com/about/</link>
		<comments>http://digitalhhr.com/about/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 16:14:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[ATT]]></category>
		<category><![CDATA[clearances]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[CTO]]></category>
		<category><![CDATA[Dan Schnapp]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[EFF]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[filtering]]></category>
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		<category><![CDATA[Hughes Hubbard and Reed]]></category>
		<category><![CDATA[in]]></category>
		<category><![CDATA[initiatives]]></category>
		<category><![CDATA[Intellectual Property]]></category>
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		<category><![CDATA[IP]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[new media]]></category>
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		<category><![CDATA[privacy]]></category>
		<category><![CDATA[product placement]]></category>
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		<guid isPermaLink="false">http://digitalhhr.webair.com/?page_id=39</guid>
		<description><![CDATA[On the Cutting Edge of Convergence
Advances over the last decade in the media, entertainment and technology industries have been unparalleled. The new media landscape is dynamically shifting in real time and all businesses must anticipate and react to innovations in technology in order to seize new opportunities and develop unique business models.
Hughes Hubbard and Reed&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><em>On the Cutting Edge of Convergence</em></p>
<p>Advances over the last decade in the media, entertainment and technology industries have been unparalleled. The new media landscape is dynamically shifting in real time and all businesses must anticipate and react to innovations in technology in order to seize new opportunities and develop unique business models.</p>
<p>Hughes Hubbard and Reed&#8217;s New Media, Entertainment and Technology group recognizes the pace at which these advancements are affecting the day-to-day operations of our clients. We specialize in helping clients exploit such developments to stay ahead of the curve by understanding the way technology influences business. It is not merely the convergence of the media, entertainment and technology <em>industries</em>, but the impact of such convergence on the global consumer, which drives the marketplace forward. We combine the resources and experience of a traditional law firm with an understanding and passion for today&#8217;s cutting-edge technologies to assist our clients in navigating the new realities and challenges arising from this shifting landscape.</p>
<p><strong>Digital Media and Internet</strong></p>
<ul class="unIndentedList">
<li>Digital audio-visual content licensing, distribution and syndication initiatives on all new media platforms including wireless, broadband, satellite radio and IPTV</li>
<li>Online social networking services, virtual reality communities, blogging, massively multiplayer online games (MMOGs)</li>
<li>Mergers &amp; acquisitions, strategic alliances, online sponsorships/promotional collaborations and joint ventures</li>
<li>Embeddable media player development, deployment and syndication</li>
<li>Electronic publishing and distribution</li>
<li>Integrated marketing, contextual advertising and brand management</li>
<li>Viral marketing and Internet based &#8220;word of mouth&#8221; campaigns</li>
<li>Ad serving, syndication, publication, targeting and tracking</li>
<li>User-generated content ingestion, distribution, syndication and liability-related issues</li>
<li>Digital content screening, moderation and filtering</li>
<li>Online gaming, sweepstakes, contests and promotion compliance</li>
<li>Digital Millennium Copyright Act &#8211; safe harbors and anti-circumvention issues</li>
<li>Adoption and content of website Terms of Use agreements</li>
</ul>
<p><strong>Entertainment</strong></p>
<ul class="unIndentedList">
<li>Development and production matters for motion picture and television productions, including writer, producer and director arrangements, guild issues, special effects agreements, location agreements, and other production related matters and documentation</li>
<li>Domestic and international motion picture distribution in all media, including output deals and ancillary exploitation</li>
<li>Cable and television broadcast, syndication and other distribution</li>
<li>Motion picture and television finance, including single- and multi-project finance and all forms of debt, equity and mezzanine financing</li>
<li>Strategic alliances and motion picture and television co-production and co-financing arrangements</li>
<li>Major record label sound recording, publishing and associated rights clearances</li>
<li>Independent music recording, publishing and licensing</li>
<li>Video game development, publishing ,distribution and licensing for all platforms, including console, handheld ,wireless and online games</li>
<li>Professional sports league television licensing and retransmission</li>
<li>Professional athlete employment contracts and talent agreements, including spokesperson, appearance and sponsorship agreements</li>
<li>Literary and other underlying rights acquisition and licensing</li>
<li>Rights clearance for motion pictures, television productions and video games</li>
<li>Product, character and technology merchandising and licensing</li>
<li>Television format licensing</li>
<li>Overall and housekeeping deals with talent elements and production companies</li>
<li>Motion picture and television library acquisitions and dispositions</li>
<li>Network, cable system and satellite affiliation and carriage agreements</li>
<li>Product placement and commercial tie-ins</li>
<li>Motion picture and television marketing agreements and arrangements</li>
<li>Registration and licensing of patents, trademarks and copyrights</li>
<li>Litigation concerning the interpretation of recording, film and distribution contracts</li>
<li>Theme park, gaming and hotel operation</li>
</ul>
<p><strong>Technology and Information Security</strong></p>
<ul class="unIndentedList">
<li>Privacy, data and information security compliance</li>
<li>Information technology, business process, call center and manufacturing outsourcing transactions</li>
<li>Website development, hosting and colocation arrangements</li>
<li>Electronic commerce, publishing and distribution</li>
<li>Technology and data export compliance</li>
<li>Record retention and disaster recovery/contingency planning compliance</li>
<li>Wireless device and network applications</li>
<li>Software/hardware and intellectual property procurement, development, licensing and distribution</li>
<li>Micropayment, contactless payment, smart cards and other alternative electronic payment technology implementations</li>
<li>Technology transfers and acquisitions</li>
<li>Technology service and maintenance agreements</li>
<li>Domain name disputes</li>
</ul>
<p><strong>New Media, Entertainment and Technology Attorneys</strong></p>
<ul style="text-align: right;">
<li style="text-align: left;"><a title="Dan Schnapp" href="/about/dan/">Dan Schnapp</a></li>
<li style="text-align: left;"><a title="Rita Haeusler" href="http://digitalhhr.com/who-we-are/Rita/" target="_blank">Rita Haeusler</a></li>
<li style="text-align: left;"><a title="Wayne Josel" href="/about/wayne/">Wayne Josel</a></li>
<li style="text-align: left;"><a title="Peter M Langenberg" href="/whoweare/peter-m-langenberg/">Peter M. Langenberg</a></li>
<li style="text-align: left;"><a href="\about\Lindsay\">Lindsay Orosz</a></li>
<li style="text-align: left;"><a title="Matthew Syrkin" href="/about/matt/">Matthew Syrkin</a></li>
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