Jun
04
2010
Over the last year, social networking sites, most notably those with a developer platform such as Facebook, have become hotbeds for virtual goods purchases, social gaming, sweepstakes and advertising-based promotions. Many of these are based on custom-designed and developed third party applications and widgets, which are veritable revenue drivers for the platform operators. Several months ago Apple modified the terms for its iPhone application development agreement (via an amendment to the iPhone SDK terms) to specifically permit app-based contests and sweepstakes. Specifically, Apple added the following language: “Your Application may include promotional sweepstakes or contest functionality provided that You are the sole sponsor of the promotion and that You and Your Application comply with any applicable laws.” However, questions have arisen regarding the legality of running these games and promotions via such applications and platforms. At their core, these questions focus on the legal distinctions between lotteries, contests and sweepstakes, distinctions that could mean the difference between a highly successful promotion and a high-profile legal headache. Continue Reading »
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Aug
31
2009
Transparency into how websites use, protect and disclose the personally identifiable information of its end users has been an especially hot topic over the past few years as the use of social networking and social utility sites have grown exponentially in popularity. So it’s no surprise that end users’ control (or lack thereof) over how their personally identifiable information is used, and the extent of that control, has been giving many in our industry “heart burn” and raising the eyebrows of legislators and governments globally.
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Mar
14
2009
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- According to a new research study by Nielson Online, social sites like Facebook have surpassed e-mail as the number one online activity, with two-thirds of the world’s population visiting social networking or blogging sites. What’s more, the “stickiness” of these sites is expanding, with one of every 11 minutes spent online being devoted to social networking activities. And, in a finding to confirm the frustration and consternation of many teenagers, the fastest growing audience on Facebook is the 35-49 age group. Which may explain such Facebook groups as “Cool Parents Who Have Facebooks”, although we at digitalhhr can proudly say we have avoided joining that one.) Continue Reading »
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Dec
10
2008
With the proliferation of social networking website use, the concept of “data portability” is influencing the development of solutions to allow users to access multiple online profiles and social utility networks all in one place . . . it’s all about the easy access these days. In addition, technology that enables a users particular online profile to “follow” them around the web, tracking certain activity, where interaction among “friends” will occur on websites that, thus far, have not been considered social is becoming more and more popular. Continue Reading »
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Dec
10
2008
What’s new in digital media? Subscribe to digitalhhr.com to receive updates of the latest news:
- One report says that ad spending on social networking sites will be lower than expected this year and will remain relatively flat in 2009. Details from the WSJ are here.
- The House Committee on Energy and Commerce has released a report entitled “Deception and Distrust: The Federal Commmunications Commission under Chairman Kevin J. Martin.” Some of the highlights of the criticism: lax oversight of telecommunciations companies and pushing for revisions to agency reports in a less-than-open fashion. One caveat: the report was prepared and released by the majority staff and is not necessarily a consensus view. Here’s a link.
- Google has reached agreement to bring the magazine archive and current issues online as part of Google Book Search. Titles involved in the project are a diverse bunch and include New York Magazine, Popular Mechanics and Ebony. The announcement was made via this post on Google’s official blog.
- The New York Times takes a look at licensing and other revenue opportunities that are being exploited in virtual worlds. We’ll be looking at the legal impact that emerging technologies in the virtual space might have on licensing arrangements in the coming weeks. Check back for the full post.
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