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	<title>HHR New Media, Entertainment and Technology Group &#187; Gaming</title>
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	<link>http://digitalhhr.com</link>
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		<title>In-Game Placement: Guns, Guitars and Gadgets: Think Again Before You Depict Something You Don’t Own or License in Your Video Game</title>
		<link>http://digitalhhr.com/2009/05/in-game-placement-guns-guitars-and-gadgets-think-again-before-you-depict-something-you-don%e2%80%99t-own-or-license-in-your-video-game/</link>
		<comments>http://digitalhhr.com/2009/05/in-game-placement-guns-guitars-and-gadgets-think-again-before-you-depict-something-you-don%e2%80%99t-own-or-license-in-your-video-game/#comments</comments>
		<pubDate>Mon, 18 May 2009 19:42:20 +0000</pubDate>
		<dc:creator>Matthew Syrkin</dc:creator>
				<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Infringement]]></category>
		<category><![CDATA[licensing]]></category>
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		<category><![CDATA[product placement]]></category>
		<category><![CDATA[trademark infringement]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=891</guid>
		<description><![CDATA[If you are designing or developing a video game that depicts this planet or any other fictional world, then you need a pair of trained legal eyes to review the people, places, products and things that will be featured in the game. Go it alone, and you are traveling down a windy road that intersects [...]]]></description>
			<content:encoded><![CDATA[<p>If you are designing or developing a video game that depicts this planet or any other fictional world, then you need a pair of trained legal eyes to review the people, places, products and things that will be featured in the game. Go it alone, and you are traveling down a windy road that intersects with copyright, trademark, privacy law and the First Amendment, where the case law is complex, the rulings are inconsistent, and the outcome may ultimately depend on the jurisdiction. Make one mistake and you will find yourself staring down a lawsuit before your game title moves a thousand copies. Whether the lawsuit is filed by the owner of a popular destination who thinks you stole the “look and feel” of his establishment (see <a href="http://caselaw.lp.findlaw.com/data2/circs/9th/0656237p.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/caselaw.lp.findlaw.com/data2/circs/9th/0656237p.pdf?referer=');">E.S.S. Entertainment 2000, Inc. v. Rock Star Videos, Inc.</a>, 2008 WL 4791705 (9th Cir. 2008)) or the lead singer of a retro-funk dance group who claims a character in your game wears the same clothing and resembles her (see <a href="http://itlaw.wikia.com/wiki/Kirby_v._Sega" onclick="pageTracker._trackPageview('/outgoing/itlaw.wikia.com/wiki/Kirby_v._Sega?referer=');">Kirby v. Sega of America, Inc.</a>, 144 Cal.App.4th 47 (2006)), video game profits have caught the world’s attention, and, as in all things, success leads to lawsuits.<span id="more-891"></span></p>
<p>The tremendous effectiveness of video game product placement and in-game sponsorship is no surprise, with gamers maintaining high and sustained exposure to advertisements. A recent study revealed that gaming audiences are <a href="http://www.neoedge.com/press/pr032409.htm" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.neoedge.com/press/pr032409.htm?referer=');">more inclined to remember and positively perceive brands featured inside video games than other advertisements and that this form of advertising is even beginning to trump the effectiveness of television advertisements</a>. Another similar study found that, unlike advertising messages in other media, <a href="http://www.telegraph.co.uk/scienceandtechnology/technology/technologynews/5312188/In-game-advertising-is-a-massive-market.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.telegraph.co.uk/scienceandtechnology/technology/technologynews/5312188/In-game-advertising-is-a-massive-market.html?referer=');">advertising in video games is seen by gamers as making the games feel more authentic and 65% of players agreed that in-game advertisements made the gaming experience feel more realistic and 55% said the advertisements “look cool”</a>.</p>
<p>In this climate, your decision to dress your main video game character in, for example, a pair of Vans (or even kicks resembling Vans) could earn you a thank you note or possibly a temporary restraining order from Vans which may have an exclusive in-game licensing arrangement with Activision Blizzard, the publishers of the Tony Hawk series of skateboarding games. Make no mistake, the major video game developers and publishers are engaged in a well-funded war for market share, and licensing agreements with real-world content owners have become the norm. Whether you’re creating a sports game, a music title or a first person shooter, there is both tremendous promotional value and legitimacy that accompanies the in-game inclusion of popular names, products and places, and the respective owners now want their say as to the games in which they appear and how and under what conditions their content is featured.</p>
<p>Now that content owners have skin in the game (no pun intended, of course), licensing arrangements are being struck left and right&#8211;some exclusive, some non-exclusive, some royalty bearing, some royalty free. From guitar makers to gun manufactures, content owners know that placing, for example, a “Smith &amp; Wesson” gun in the main character’s hands, as opposed to an “ACME” rifle, has the potential to sway consumers inundated with options, especially in the already crowded first person shooter genre, from one title to another. With  in-game asset licensing arrangements becoming more and more common, the traditional test for assessing trademark infringement as it relates to video games—the likelihood of confusion among consumers as to whether the assets being depicted in the video game are endorsed or associated with the title—has and will continue to be an easier hurdle for trademark owners to clear as the amount of licensing agreements pertaining to inclusion of trademarked or copyrighted works in video games increases. In other words, circumventing the licensing process in favor of a “fair use” or First Amendment defense will no longer be a viable position from a risk assessment perspective, as plaintiffs will now have an easier time demonstrating and establishing that in-game licensing arrangements have become industry standard and convey substantial commercial value.</p>
<p>This will be the first of many posts to come on the subject of video game licensing and clearances, as well as the legal principles and case law underlying the topic, including fair use and infringement (both for copyright and trademark) and the building blocks of the licensing agreements required to navigate the interactive gaming space.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Media, Entertainment and Technology</title>
		<link>http://digitalhhr.com/about/</link>
		<comments>http://digitalhhr.com/about/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 16:14:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://digitalhhr.webair.com/?page_id=39</guid>
		<description><![CDATA[On the Cutting Edge of Convergence
Advances over the last decade in the media, entertainment and technology industries have been unparalleled. The new media landscape is dynamically shifting in real time and all businesses must anticipate and react to innovations in technology in order to seize new opportunities and develop unique business models.
Hughes Hubbard and Reed&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><em>On the Cutting Edge of Convergence</em></p>
<p>Advances over the last decade in the media, entertainment and technology industries have been unparalleled. The new media landscape is dynamically shifting in real time and all businesses must anticipate and react to innovations in technology in order to seize new opportunities and develop unique business models.</p>
<p>Hughes Hubbard and Reed&#8217;s New Media, Entertainment and Technology group recognizes the pace at which these advancements are affecting the day-to-day operations of our clients. We specialize in helping clients exploit such developments to stay ahead of the curve by understanding the way technology influences business. It is not merely the convergence of the media, entertainment and technology <em>industries</em>, but the impact of such convergence on the global consumer, which drives the marketplace forward. We combine the resources and experience of a traditional law firm with an understanding and passion for today&#8217;s cutting-edge technologies to assist our clients in navigating the new realities and challenges arising from this shifting landscape.</p>
<p><strong>Digital Media and Internet</strong></p>
<ul class="unIndentedList">
<li>Digital audio-visual content licensing, distribution and syndication initiatives on all new media platforms including wireless, broadband, satellite radio and IPTV</li>
<li>Online social networking services, virtual reality communities, blogging, massively multiplayer online games (MMOGs)</li>
<li>Mergers &amp; acquisitions, strategic alliances, online sponsorships/promotional collaborations and joint ventures</li>
<li>Embeddable media player development, deployment and syndication</li>
<li>Electronic publishing and distribution</li>
<li>Integrated marketing, contextual advertising and brand management</li>
<li>Viral marketing and Internet based &#8220;word of mouth&#8221; campaigns</li>
<li>Ad serving, syndication, publication, targeting and tracking</li>
<li>User-generated content ingestion, distribution, syndication and liability-related issues</li>
<li>Digital content screening, moderation and filtering</li>
<li>Online gaming, sweepstakes, contests and promotion compliance</li>
<li>Digital Millennium Copyright Act &#8211; safe harbors and anti-circumvention issues</li>
<li>Adoption and content of website Terms of Use agreements</li>
</ul>
<p><strong>Entertainment</strong></p>
<ul class="unIndentedList">
<li>Development and production matters for motion picture and television productions, including writer, producer and director arrangements, guild issues, special effects agreements, location agreements, and other production related matters and documentation</li>
<li>Domestic and international motion picture distribution in all media, including output deals and ancillary exploitation</li>
<li>Cable and television broadcast, syndication and other distribution</li>
<li>Motion picture and television finance, including single- and multi-project finance and all forms of debt, equity and mezzanine financing</li>
<li>Strategic alliances and motion picture and television co-production and co-financing arrangements</li>
<li>Major record label sound recording, publishing and associated rights clearances</li>
<li>Independent music recording, publishing and licensing</li>
<li>Video game development, publishing ,distribution and licensing for all platforms, including console, handheld ,wireless and online games</li>
<li>Professional sports league television licensing and retransmission</li>
<li>Professional athlete employment contracts and talent agreements, including spokesperson, appearance and sponsorship agreements</li>
<li>Literary and other underlying rights acquisition and licensing</li>
<li>Rights clearance for motion pictures, television productions and video games</li>
<li>Product, character and technology merchandising and licensing</li>
<li>Television format licensing</li>
<li>Overall and housekeeping deals with talent elements and production companies</li>
<li>Motion picture and television library acquisitions and dispositions</li>
<li>Network, cable system and satellite affiliation and carriage agreements</li>
<li>Product placement and commercial tie-ins</li>
<li>Motion picture and television marketing agreements and arrangements</li>
<li>Registration and licensing of patents, trademarks and copyrights</li>
<li>Litigation concerning the interpretation of recording, film and distribution contracts</li>
<li>Theme park, gaming and hotel operation</li>
</ul>
<p><strong>Technology and Information Security</strong></p>
<ul class="unIndentedList">
<li>Privacy, data and information security compliance</li>
<li>Information technology, business process, call center and manufacturing outsourcing transactions</li>
<li>Website development, hosting and colocation arrangements</li>
<li>Electronic commerce, publishing and distribution</li>
<li>Technology and data export compliance</li>
<li>Record retention and disaster recovery/contingency planning compliance</li>
<li>Wireless device and network applications</li>
<li>Software/hardware and intellectual property procurement, development, licensing and distribution</li>
<li>Micropayment, contactless payment, smart cards and other alternative electronic payment technology implementations</li>
<li>Technology transfers and acquisitions</li>
<li>Technology service and maintenance agreements</li>
<li>Domain name disputes</li>
</ul>
<p><strong>New Media, Entertainment and Technology Attorneys</strong></p>
<ul style="text-align: right;">
<li style="text-align: left;"><a title="Dan Schnapp" href="/about/dan/">Dan Schnapp</a></li>
<li style="text-align: left;"><a title="Rita Haeusler" href="http://digitalhhr.com/who-we-are/Rita/" target="_blank">Rita Haeusler</a></li>
<li style="text-align: left;"><a title="Wayne Josel" href="/about/wayne/">Wayne Josel</a></li>
<li style="text-align: left;"><a title="Peter M Langenberg" href="/whoweare/peter-m-langenberg/">Peter M. Langenberg</a></li>
<li style="text-align: left;"><a href="/about/Lindsay/">Lindsay Orosz</a></li>
<li style="text-align: left;"><a title="Matthew Syrkin" href="/about/matt/">Matthew Syrkin</a></li>
<li style="text-align: left;"><a href="http://digitalhhr.webair.com/who-we-are/other-attorneys/" onclick="pageTracker._trackPageview('/outgoing/digitalhhr.webair.com/who-we-are/other-attorneys/?referer=');">Other Attorneys</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Video Roundtable:  HHR Clients in the New Media Space</title>
		<link>http://digitalhhr.com/2008/07/video-roundtable-hhr-clients-in-the-new-media-space/</link>
		<comments>http://digitalhhr.com/2008/07/video-roundtable-hhr-clients-in-the-new-media-space/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 14:19:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Firm News]]></category>
		<category><![CDATA[Video]]></category>
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		<category><![CDATA[Viacom]]></category>

		<guid isPermaLink="false">http://digitalhhr.webair.com/?p=257</guid>
		<description><![CDATA[Dan and Matt discuss the NMET team&#8217;s relationships with its clients and some of the cutting edge transactions the team has worked on.

]]></description>
			<content:encoded><![CDATA[<p>Dan and Matt discuss the NMET team&#8217;s relationships with its clients and some of the cutting edge transactions the team has worked on.</p>
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]]></content:encoded>
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