Tag Archive 'Gaming'

May 18 2009

In-Game Placement: Guns, Guitars and Gadgets: Think Again Before You Depict Something You Don’t Own or License in Your Video Game

Published by Matthew Syrkin at 12:42 pm under Fair Use, Gaming, Intellectual Property, Technology

If you are designing or developing a video game that depicts this planet or any other fictional world, then you need a pair of trained legal eyes to review the people, places, products and things that will be featured in the game. Go it alone, and you are traveling down a windy road that intersects with copyright, trademark, privacy law and the First Amendment, where the case law is complex, the rulings are inconsistent, and the outcome may ultimately depend on the jurisdiction. Make one mistake and you will find yourself staring down a lawsuit before your game title moves a thousand copies. Whether the lawsuit is filed by the owner of a popular destination who thinks you stole the “look and feel” of his establishment (see E.S.S. Entertainment 2000, Inc. v. Rock Star Videos, Inc., 2008 WL 4791705 (9th Cir. 2008)) or the lead singer of a retro-funk dance group who claims a character in your game wears the same clothing and resembles her (see Kirby v. Sega of America, Inc., 144 Cal.App.4th 47 (2006)), video game profits have caught the world’s attention, and, as in all things, success leads to lawsuits. Continue Reading »

No responses yet

Sep 11 2008

New Media, Entertainment and Technology

Published by admin at 9:14 am under Uncategorized

On the Cutting Edge of Convergence

Advances over the last decade in the media, entertainment and technology industries have been unparalleled. The new media landscape is dynamically shifting in real time and all businesses must anticipate and react to innovations in technology in order to seize new opportunities and develop unique business models.

Hughes Hubbard and Reed’s New Media, Entertainment and Technology group recognizes the pace at which these advancements are affecting the day-to-day operations of our clients. We specialize in helping clients exploit such developments to stay ahead of the curve by understanding the way technology influences business. It is not merely the convergence of the media, entertainment and technology industries, but the impact of such convergence on the global consumer, which drives the marketplace forward. We combine the resources and experience of a traditional law firm with an understanding and passion for today’s cutting-edge technologies to assist our clients in navigating the new realities and challenges arising from this shifting landscape.

Digital Media and Internet

  • Digital audio-visual content licensing, distribution and syndication initiatives on all new media platforms including wireless, broadband, satellite radio and IPTV
  • Online social networking services, virtual reality communities, blogging, massively multiplayer online games (MMOGs)
  • Mergers & acquisitions, strategic alliances, online sponsorships/promotional collaborations and joint ventures
  • Embeddable media player development, deployment and syndication
  • Electronic publishing and distribution
  • Integrated marketing, contextual advertising and brand management
  • Viral marketing and Internet based “word of mouth” campaigns
  • Ad serving, syndication, publication, targeting and tracking
  • User-generated content ingestion, distribution, syndication and liability-related issues
  • Digital content screening, moderation and filtering
  • Online gaming, sweepstakes, contests and promotion compliance
  • Digital Millennium Copyright Act – safe harbors and anti-circumvention issues
  • Adoption and content of website Terms of Use agreements

Entertainment

  • Development and production matters for motion picture and television productions, including writer, producer and director arrangements, guild issues, special effects agreements, location agreements, and other production related matters and documentation
  • Domestic and international motion picture distribution in all media, including output deals and ancillary exploitation
  • Cable and television broadcast, syndication and other distribution
  • Motion picture and television finance, including single- and multi-project finance and all forms of debt, equity and mezzanine financing
  • Strategic alliances and motion picture and television co-production and co-financing arrangements
  • Major record label sound recording, publishing and associated rights clearances
  • Independent music recording, publishing and licensing
  • Video game development, publishing ,distribution and licensing for all platforms, including console, handheld ,wireless and online games
  • Professional sports league television licensing and retransmission
  • Professional athlete employment contracts and talent agreements, including spokesperson, appearance and sponsorship agreements
  • Literary and other underlying rights acquisition and licensing
  • Rights clearance for motion pictures, television productions and video games
  • Product, character and technology merchandising and licensing
  • Television format licensing
  • Overall and housekeeping deals with talent elements and production companies
  • Motion picture and television library acquisitions and dispositions
  • Network, cable system and satellite affiliation and carriage agreements
  • Product placement and commercial tie-ins
  • Motion picture and television marketing agreements and arrangements
  • Registration and licensing of patents, trademarks and copyrights
  • Litigation concerning the interpretation of recording, film and distribution contracts
  • Theme park, gaming and hotel operation

Technology and Information Security

  • Privacy, data and information security compliance
  • Information technology, business process, call center and manufacturing outsourcing transactions
  • Website development, hosting and colocation arrangements
  • Electronic commerce, publishing and distribution
  • Technology and data export compliance
  • Record retention and disaster recovery/contingency planning compliance
  • Wireless device and network applications
  • Software/hardware and intellectual property procurement, development, licensing and distribution
  • Micropayment, contactless payment, smart cards and other alternative electronic payment technology implementations
  • Technology transfers and acquisitions
  • Technology service and maintenance agreements
  • Domain name disputes

New Media, Entertainment and Technology Attorneys

No responses yet

Jul 14 2008

Video Roundtable: HHR Clients in the New Media Space

Published by admin at 7:19 am under Firm News, Video

Dan and Matt discuss the NMET team’s relationships with its clients and some of the cutting edge transactions the team has worked on.

No responses yet

Click the book icon for Playlist


Game Break!

Tetrollapse Light - Flash Game
Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.macromedia.com/go/getflashplayer/?referer=');">Flash Player</a> to play this game.
Add Games to your own site More Flash Games!