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	<title>HHR New Media, Entertainment and Technology Group &#187; Fair Use</title>
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		<title>In-Game Placement: Guns, Guitars and Gadgets: Think Again Before You Depict Something You Don’t Own or License in Your Video Game</title>
		<link>http://digitalhhr.com/2009/05/in-game-placement-guns-guitars-and-gadgets-think-again-before-you-depict-something-you-don%e2%80%99t-own-or-license-in-your-video-game/</link>
		<comments>http://digitalhhr.com/2009/05/in-game-placement-guns-guitars-and-gadgets-think-again-before-you-depict-something-you-don%e2%80%99t-own-or-license-in-your-video-game/#comments</comments>
		<pubDate>Mon, 18 May 2009 19:42:20 +0000</pubDate>
		<dc:creator>Matthew Syrkin</dc:creator>
				<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Infringement]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[product placement]]></category>
		<category><![CDATA[trademark infringement]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=891</guid>
		<description><![CDATA[If you are designing or developing a video game that depicts this planet or any other fictional world, then you need a pair of trained legal eyes to review the people, places, products and things that will be featured in the game. Go it alone, and you are traveling down a windy road that intersects [...]]]></description>
			<content:encoded><![CDATA[<p>If you are designing or developing a video game that depicts this planet or any other fictional world, then you need a pair of trained legal eyes to review the people, places, products and things that will be featured in the game. Go it alone, and you are traveling down a windy road that intersects with copyright, trademark, privacy law and the First Amendment, where the case law is complex, the rulings are inconsistent, and the outcome may ultimately depend on the jurisdiction. Make one mistake and you will find yourself staring down a lawsuit before your game title moves a thousand copies. Whether the lawsuit is filed by the owner of a popular destination who thinks you stole the “look and feel” of his establishment (see <a href="http://caselaw.lp.findlaw.com/data2/circs/9th/0656237p.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/caselaw.lp.findlaw.com/data2/circs/9th/0656237p.pdf?referer=');">E.S.S. Entertainment 2000, Inc. v. Rock Star Videos, Inc.</a>, 2008 WL 4791705 (9th Cir. 2008)) or the lead singer of a retro-funk dance group who claims a character in your game wears the same clothing and resembles her (see <a href="http://itlaw.wikia.com/wiki/Kirby_v._Sega" onclick="pageTracker._trackPageview('/outgoing/itlaw.wikia.com/wiki/Kirby_v._Sega?referer=');">Kirby v. Sega of America, Inc.</a>, 144 Cal.App.4th 47 (2006)), video game profits have caught the world’s attention, and, as in all things, success leads to lawsuits.<span id="more-891"></span></p>
<p>The tremendous effectiveness of video game product placement and in-game sponsorship is no surprise, with gamers maintaining high and sustained exposure to advertisements. A recent study revealed that gaming audiences are <a href="http://www.neoedge.com/press/pr032409.htm" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.neoedge.com/press/pr032409.htm?referer=');">more inclined to remember and positively perceive brands featured inside video games than other advertisements and that this form of advertising is even beginning to trump the effectiveness of television advertisements</a>. Another similar study found that, unlike advertising messages in other media, <a href="http://www.telegraph.co.uk/scienceandtechnology/technology/technologynews/5312188/In-game-advertising-is-a-massive-market.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.telegraph.co.uk/scienceandtechnology/technology/technologynews/5312188/In-game-advertising-is-a-massive-market.html?referer=');">advertising in video games is seen by gamers as making the games feel more authentic and 65% of players agreed that in-game advertisements made the gaming experience feel more realistic and 55% said the advertisements “look cool”</a>.</p>
<p>In this climate, your decision to dress your main video game character in, for example, a pair of Vans (or even kicks resembling Vans) could earn you a thank you note or possibly a temporary restraining order from Vans which may have an exclusive in-game licensing arrangement with Activision Blizzard, the publishers of the Tony Hawk series of skateboarding games. Make no mistake, the major video game developers and publishers are engaged in a well-funded war for market share, and licensing agreements with real-world content owners have become the norm. Whether you’re creating a sports game, a music title or a first person shooter, there is both tremendous promotional value and legitimacy that accompanies the in-game inclusion of popular names, products and places, and the respective owners now want their say as to the games in which they appear and how and under what conditions their content is featured.</p>
<p>Now that content owners have skin in the game (no pun intended, of course), licensing arrangements are being struck left and right&#8211;some exclusive, some non-exclusive, some royalty bearing, some royalty free. From guitar makers to gun manufactures, content owners know that placing, for example, a “Smith &amp; Wesson” gun in the main character’s hands, as opposed to an “ACME” rifle, has the potential to sway consumers inundated with options, especially in the already crowded first person shooter genre, from one title to another. With  in-game asset licensing arrangements becoming more and more common, the traditional test for assessing trademark infringement as it relates to video games—the likelihood of confusion among consumers as to whether the assets being depicted in the video game are endorsed or associated with the title—has and will continue to be an easier hurdle for trademark owners to clear as the amount of licensing agreements pertaining to inclusion of trademarked or copyrighted works in video games increases. In other words, circumventing the licensing process in favor of a “fair use” or First Amendment defense will no longer be a viable position from a risk assessment perspective, as plaintiffs will now have an easier time demonstrating and establishing that in-game licensing arrangements have become industry standard and convey substantial commercial value.</p>
<p>This will be the first of many posts to come on the subject of video game licensing and clearances, as well as the legal principles and case law underlying the topic, including fair use and infringement (both for copyright and trademark) and the building blocks of the licensing agreements required to navigate the interactive gaming space.</p>
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		<title>Note to Digital Content Owners: Time to Master Fair Use</title>
		<link>http://digitalhhr.com/2008/12/note-to-digital-content-owners-time-to-master-fair-use/</link>
		<comments>http://digitalhhr.com/2008/12/note-to-digital-content-owners-time-to-master-fair-use/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 23:40:37 +0000</pubDate>
		<dc:creator>Matthew Syrkin</dc:creator>
				<category><![CDATA[DMCA]]></category>
		<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Litigation]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Infringement]]></category>
		<category><![CDATA[take-down]]></category>
		<category><![CDATA[Universal Music]]></category>
		<category><![CDATA[user generated content]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=481</guid>
		<description><![CDATA[One copyright case that owners and licensors of digital content should be following closely in the coming months is the one brought against Universal Music Group by Stephanie Lenz, a Pennsylvania mom who posted a video on YouTube of her young son on a tricycle with Prince’s “Let’s Go Crazy” playing in the background. Universal [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="justify;"><span style="Verdana;">One copyright case that owners and licensors of digital content should be following closely in the coming months is the one brought against Universal Music Group by Stephanie Lenz, a Pennsylvania mom who posted <a href="http://www.youtube.com/watch?v=N1KfJHFWlhQ" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=N1KfJHFWlhQ&amp;referer=');">a video on YouTube</a> of her young son on a tricycle with Prince’s “Let’s Go Crazy” playing in the background. Universal submitted a DMCA takedown notice claiming that the video infringed its copyright in the Prince song. YouTube immediately removed Lenz’s video.<span style="yes;">  </span>Lenz was able to get it restored seven weeks after filing a DMCA counter-notification asserting that her video constituted fair use of the song. Lenz then sued Universal for interfering with her legal right to post the video online.<span id="more-481"></span></span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">As we discussed in a <a href="http://digitalhhr.com/2008/10/happy-10th-birthday-dmca/">previous post</a>, Lenz, in her suit against Universal, is asserting a claim of “misrepresentation” under Section 512(f) of the DMCA, which states that </span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">“Any person who knowingly materially misrepresents under this section </span><span style="Verdana;">that material or activity is infringing…shall be liable for any damages, including costs and attorneys&#8217; fees, incurred by the alleged infringer… who is injured by such misrepresentation, as the result of the service provider relying upon such misrepresentation in removing or disabling access to the material or activity claimed to be infringing&#8230;”</span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">Lenz’s misrepresentation claim, therefore, could be sustained only if Universal failed to comply with the takedown requirements under Section 512(c)(3)(A)(v) which states that any copyright holder filing a takedown notice must have “a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law.” </span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">In response to Lenz’s suit, Universal filed a motion to dismiss claiming that copyright owners cannot be required to evaluate the question of fair use prior to sending a takedown notice because fair use is merely an <em>excused infringement </em>of copyright rather than a use authorized by the copyright holder or by law. In other words, the “good faith” requirement under Section 512(c)(3)(A)(v) does not apply because fair use is not a use <em>authorized by law</em>. Lenz (supported by lawyers from the Electronic Frontier Foundation), countered that fair use is, in fact, an authorized use of copyrighted material and that copyright holders cannot represent in good faith under the DMCA that content infringes copyright as required without considering all authorized uses of such content, including fair use.</span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">In August, the U.S. District Court for the Northern District of California, rejected Universal’s motion to dismiss and held that the Copyright Act provides explicitly that “the fair use of a copyrighted work…is not an infringement of copyright” and that fair use is lawful use of copyright. Accordingly, the court held that Section 512(c)(3)(A)(v) applies to fair use of a copyright and therefore Universal could be held liable on a claim of misrepresentation if Lenz can prove the requisite standard of subjective bad faith necessary to prevail. </span></p>
<p class="MsoNormal" style="justify;"><span style="x-small;"><span style="Verdana;">While the impact of this decision is not yet clear (as it is merely a dismissal of a motion that allows the case to proceed), copyright holders need to proceed with caution in their approach to issuing takedown notices. If the district court’s initial ruling is upheld, it is possible that copyright holders may be required to consider the potential fair use applications of a copyrighted work before issuing takedown notices and the failure to do so may constitute a violation of the DMCA. In other words, corporations and their intellectual property enforcement regimes will now be tasked with making value judgments on the applicability of the fair use doctrine—one of the most amorphous and continually evolving legal concepts in existence.<span style="yes;">   </span></span></span></p>
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		<title>Happy 10th Birthday, DMCA</title>
		<link>http://digitalhhr.com/2008/10/happy-10th-birthday-dmca/</link>
		<comments>http://digitalhhr.com/2008/10/happy-10th-birthday-dmca/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 17:11:31 +0000</pubDate>
		<dc:creator>Wayne Josel</dc:creator>
				<category><![CDATA[DMCA]]></category>
		<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Litigation]]></category>
		<category><![CDATA[Regulations]]></category>
		<category><![CDATA[EFF]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Infringement]]></category>
		<category><![CDATA[Lenz]]></category>
		<category><![CDATA[McCain]]></category>
		<category><![CDATA[take-down]]></category>
		<category><![CDATA[Universal Music]]></category>
		<category><![CDATA[user generated content]]></category>
		<category><![CDATA[Viacom]]></category>
		<category><![CDATA[WIPO]]></category>

		<guid isPermaLink="false">http://digitalhhr.webair.com/?p=322</guid>
		<description><![CDATA[The Digital Millennium Copyright Act celebrated its 10th anniversary this week.  That milestone provides us with an excuse to take a brief look at the statute and some ways it has affected the digital marketplace.
The DMCA was initially intended as the US implementation of two treaties adopted by the World Intellectual Property Organization (WIPO) in [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.copyright.gov/legislation/dmca.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/legislation/dmca.pdf?referer=');">Digital Millennium Copyright Act</a> celebrated its 10<sup>th</sup> anniversary this week.  That milestone provides us with an excuse to take a brief look at the statute and some ways it has affected the digital marketplace.</p>
<p>The DMCA was initially intended as the US implementation of two treaties adopted by the World Intellectual Property Organization (WIPO) in 1996 to establish rules for two evolving forms of digital media: <a href="http://www.wipo.int/export/sites/www/treaties/en/ip/wppt/pdf/trtdocs_wo034.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.wipo.int/export/sites/www/treaties/en/ip/wppt/pdf/trtdocs_wo034.pdf?referer=');">music</a> and <a href="http://www.wipo.int/export/sites/www/treaties/en/ip/wct/pdf/trtdocs_wo033.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.wipo.int/export/sites/www/treaties/en/ip/wct/pdf/trtdocs_wo033.pdf?referer=');">computer software and databases</a>.  However, as the legislation was introduced in Congress, additional provisions were added in response to lobbying efforts by two distinct constituencies.  </p>
<p><span id="more-322"></span>Media companies wanted the bill to include provisions to protect their IP, which was increasingly available in digital form, from widespread infringement.  They therefore pressed for the inclusion of anti-circumvention rules that prevent anyone from bypassing any technological measures used by copyright owners to control access to their works.  And ISPs, hosting companies and interactive services sought provisions to provide a safe harbor from infringement claims based on the actions of their users.  In hindsight, these provisions, which were ultimately included in the DMCA, have each impacted the technological landscape in ways that are felt everyday</p>
<p>Without the anti-circumvention provisions, it is unlikely that DVD technology, which was being test marketed when the DMCA was enacted, would have been embraced by movie studios.  The adoption of DVD technology has led to the blossoming of new lines of electronics manufacturing and rental businesses that have far outpaced those which evolved when VHS was the primary medium for home viewing of movies.</p>
<p>However, these same provisions have also led to disputes and litigation that, to some, run counter to their original intent.  For example, while developing and improving methods to ensure the security of the internet and computers connected to it would seem to be an unassailable goal, the anti-circumvention provisions have created a Catch-22 for security experts and researchers.  In order to improve copy-protection systems and computer security programs, these experts and researchers need to determine what flaws exist in any currently deployed security system.  Thus, the very act of testing those systems is a violation of the anti-circumvention provisions of the DMCA.  For a more detailed, albeit one-sided, view of this debate, here is the Electronic Frontier Foundation&#8217;s report, entitled <a title="EFF report" href="http://www.eff.org/files/DMCAUnintended10.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.eff.org/files/DMCAUnintended10.pdf?referer=');">&#8220;Unintended Consequences: Ten Years under the DMCA.&#8221;</a></p>
<p>The safe harbor provisions have enabled the explosive growth of the web, particularly as an interactive medium.  In effect, website operators from MySpace to WordPress were able to provide forums for users without a constant fear of being sued based on the acts of their users.</p>
<p>In order to maintain &#8220;safe harbor&#8221; protection, the &#8220;provider of online services&#8221; must meet certain conditions.  It cannot have knowledge of an infringement nor derive any direct financial benefit from the infringing activity where it has the right and ability to control it.  A provider must also expeditiously remove material if a copyright holder sends a take-down notice, without the need to evaluate the notice to determine if it is accurate or whether the user who uploaded the content has any rights to it.   From a simple perspective, this seems to make sense:  a provider should not be put in a position of having to adjudicate disputes over content.  As a pure intermediary, its obligations should be as simple as possible (If receive take-down notice è then take down content).  The principals are the ones with the vested interest in the content and should be the only ones debating the merits of who has the right to make content available.</p>
<p>However, some content owners believe that too much emphasis is being placed on the take-down &#8220;remedy&#8221; enabling it to serve as a blanket of immunity for all infringement claims.  What if an online provider&#8217;s sole business model is to provide users with a readily available means to post content online?  And what if the site becomes wildly popular, with the potential to earn substantial amounts of money selling ads to companies seeking that vast user base and audience? And what if it is clear that users are posting content they don&#8217;t own?  Doesn&#8217;t the online provider lose its safe harbor protection because it has knowledge of the infringement?  Or is deriving financial benefit from the infringement? </p>
<p>These are the basic facts underlying Viacom&#8217;s <a title="Viacom v. Google - Amended Complaint" href="http://digitalhhr.com/wp-content/uploads/2008/10/youtubeviacomamendedcomplaint.pdf" target="_blank">lawsuit</a> against Google.  The case is headed for trial next spring.  The outcome will undoubtedly have major repercussions throughout the digital media world.</p>
<p>The intermediary function of online providers has also recently come under assault in a somewhat surprising context, the presidential campaign.  John McCain&#8217;s campaign had posted various videos on YouTube that included snippets from broadcast news footage.  In response to take-down notices from the news outlets, YouTube pulled the videos.</p>
<p>The McCain campaign then sent a <a title="McCain letter to YouTube" href="http://digitalhhr.com/wp-content/uploads/2008/10/mccain-youtube-letter.pdf" target="_blank">letter</a> to YouTube claiming its use of the footage was privileged under the fair use doctrine.  While recognizing that a fair use analysis could not be undertaken in response to every take-down notice, the McCain campaign proposed that such an analysis be done, at the very least, when the content at issue was posted by a political campaign.</p>
<p>In <a title="YouTube response to McCain" href="http://digitalhhr.com/wp-content/uploads/2008/10/youtube-response-to-mccain.pdf" target="_blank">response</a>, YouTube, politely, told the McCain campaign &#8220;thanks but no thanks.&#8221;  In a possible overstatement, the letter said that &#8220;[l]awyers and judges constantly disagree about what does and does not constitute fair use.  No number of lawyers could possibly determine with a reasonable level of certainty whether all videos for which we receive disputed takedown notices qualify as fair use.&#8221;  While acknowledging that some parties abuse the take-down notification process, YouTube essentially passed the burden of policing those abuses to the users who upload the content who, according to YouTube, &#8220;operat[e] from a position of strength, with knowledge of exactly where the content in [their] videos came from.&#8221;</p>
<p>Ironically, McCain voted for the DMCA.  But YouTube&#8217;s response appears to be more in line with both the express language and intent of the safe harbor and take-down notice provisions of the act.</p>
<p>The question of whether a fair use analysis needs to be employed in connection with issuing a take-down notice is currently the subject of litigation involving not an online provider but content owners.  Universal Music and Universal Publishing Group had issued a take-down notice to YouTube over a 29-second video posted by Stephanie Lenz of her toddler dancing to Prince&#8217;s &#8220;Let&#8217;s Go Crazy.&#8221;  YouTube took down the video.  Lenz then <a title="Lenz v. Universal - 2d Amended Complaint" href="http://digitalhhr.com/wp-content/uploads/2008/10/lenz2ndamendedcomplaint.pdf" target="_blank">sued</a> the Universal entities claiming that they made a misrepresentation in sending the take-down notice to YouTube knowing that Lenz&#8217; use of &#8220;Let&#8217;s Go Crazy&#8221; was not infringing.  In essence, Lenz was arguing that a copyright owner must make a fair use analysis prior to sending a take-down notice to an online provider.</p>
<p>The Universal entities moved to dismiss the complaint.  At issue is language in the DMCA that, when sending a take-down notice, the complaining party must state its good faith belief that the use at issue is &#8220;not authorized by the copyright owner.&#8221;  Universal argues that fair use is merely an &#8220;excused&#8221; infringement and therefore a fair use evaluation is not relevant to determine whether the use is &#8220;not authorized&#8221; for DMCA purposes.  As Universal also pointed out, the DMCA take-down provisions do not even mention fair use, much less place a burden on the party issuing the notice to consider it.</p>
<p>The district court <a title="Lenz v. Universal - denial of MTD" href="http://digitalhhr.com/wp-content/uploads/2008/10/lenzorder082008.pdf" target="_blank">denied the motion</a>, stating that the issue of whether fair use qualifies as &#8220;authorized by law&#8221; in connection with a take-down notice under the DMCA was a question of first impression. </p>
<p>Obviously, this is a case that will be closely watched.  However, a final ruling in Lenz&#8217; favor will have considerable consequences, effectively shifting the fair use burden from the user uploading the content (as YouTube noted in its letter to the McCain campaign) to the party issuing the take-down notice, in most cases copyright right owner. </p>
<p>And so, we usher in the next decade of the DMCA.  And while it is difficult to predict what the next ten years will bring, it is probably safe to say that, regardless of the disputes that will inevitably arise, the digital marketplace will continue to rapidly evolve, with the DMCA serving as the basic framework and foundation for protecting digital rights and the focal point for disputes yet to come.</p>
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		<title>Google Settles E-Library Class Action</title>
		<link>http://digitalhhr.com/2008/10/google-settles-e-library-class-action/</link>
		<comments>http://digitalhhr.com/2008/10/google-settles-e-library-class-action/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 18:40:01 +0000</pubDate>
		<dc:creator>Hali Pedersen</dc:creator>
				<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Litigation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[association of american publishers]]></category>
		<category><![CDATA[authors guild]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[online library]]></category>

		<guid isPermaLink="false">http://digitalhhr.webair.com/?p=308</guid>
		<description><![CDATA[In my post dated August 26th, 2008, I discussed the potential encroachment upon the established doctrine of fair use as it relates to evaluating, on a case-by-case basis, the digital use and publication of copyrighted works.  The recent news about the settlement agreement reached between Google, the Authors Guild and the Association of American Publishers [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="justify"><span style="small;"><span style="Calibri;">In <a title="AP Redefining Fair Use?" href="http://digitalhhr.com/2008/08/is-the-associated-press-attempting-to-re-define-what-constitutes-fair-use/">my post dated August 26<sup>th</sup>, 2008</a>, I discussed the potential encroachment upon the established doctrine of fair use as it relates to evaluating, on a case-by-case basis, the digital use and publication of copyrighted works.<span style="yes">  </span>The recent news about the settlement agreement reached between Google, </span><span style="Times New Roman;">t</span><span style="Calibri;">he Authors Guild and the Association of American Publishers may just be adding more fuel to the proverbial fire in terms of turning the doctrine on its head.</span></span><span style="Calibri;"><span style="small;"> <span id="more-308"></span></span></span></p>
<p class="MsoNormal" style="justify"><span style="Calibri;"><span style="small;">Google’s primary objective has been to organize the world’s information and make it universally useful. Specifically, their focus to make copyrighted books available digitally to the general public without explicit permission to do so from the respective authors and publishers has been getting a lot of attention in the past few years. </span></span></p>
<p class="MsoNormal" style="justify"><span style="small;"><span style="Calibri;">On Tuesday, in what is being referred to as a landmark decision, Google Inc., the Authors Guild and the Association of American Publishers settled a class-action lawsuit dating back to 2005 over Google&#8217;s book-scanning project, which would result in the creation of, and free, public access to, a massive online library.<span style="yes">  </span>Google has now agreed, among other things, to pay $125 million to resolve the copyright infringement claims brought by the authors and publishers involved in the class action.<span style="11.0pt"> According to the settlement administration website for the class action, the settlement, if approved, will authorize Google to (1) continue to scan copyrighted works, (2) develop an electronic books database, (3) sell subscriptions to the books database to schools, corporations and other institutions, (4) sell individual books to consumers and (5) place advertisements adjacent to pages of books. Through the establishment of a not-for-profit “book rights registry”, Google will pay rights holders 63% of all revenues earned from these uses, and the registry will distribute those revenues to the rights holders who register their works. <span style="#333333;">Google will also pay $34.5 million to establish the registry and for other costs of administering the settlement. </span></span></span></span></p>
<p class="MsoBodyTextIndent" style="0in"><span style="small;"><span style="Calibri;">Ultimately, the settlement agreement will afford Google the ability to expand public access to millions of books, including books that are out of print, as well as offer subscriptions to universities and other organizations.<span style="yes">  </span>Many public and university libraries (including the Universities of California, Michigan and Stanford) will make their full inventory available digitally to the public through Google’s online library.<span style="yes">  </span></span></span></p>
<p class="MsoBodyTextIndent" style="0in"><span style="AR-SA;">The parties involved describe the settlement as a victory, particularly for the copyright holders that will be compensated through the registry. However, there is concern that the settlement could have a significant impact on the success of a fair use defense, particularly in the digital space. By Google’s abandonment of its fair use argument, and the precedent that will be set vis-à-vis payment of royalties to copyright holders, it will be much harder for competitors in this space to claim fair use – meaning, now that a major player in the market like Google is going to begin paying license fees to copyright holders, courts will be less likely to rule that others can do what Google is doing for free under the fair use doctrine.<span style="yes">  </span>Some also say that by not seeing a judgment on fair use in this case is a downside for copyright law, particularly with respect to advising technology companies about what is protected fair use.<span style="yes">  </span>A University of Baltimore Law School professor has even been quoted as saying that the settlement is like “the <em>Brown v. Board of Education</em> of copyright”.<span style="yes">  </span>Now that’s a bold statement.<span style="yes">  </span>There will be more to come as we wait to see if the settlement is approved.<span style="yes">  </span></span></p>
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