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	<title>HHR New Media, Entertainment and Technology Group &#187; copyright</title>
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		<title>Dance Dance Copyright Revolution:  Interactive Gaming&#8217;s Upcoming Copyright Conundrum</title>
		<link>http://digitalhhr.com/2010/01/dance-dance-copyright-revolution-interactive-gamings-upcoming-copyright-conundrum/</link>
		<comments>http://digitalhhr.com/2010/01/dance-dance-copyright-revolution-interactive-gamings-upcoming-copyright-conundrum/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:07:16 +0000</pubDate>
		<dc:creator>Dan Schnapp and Matt Syrkin</dc:creator>
				<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Motion Capture]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=1529</guid>
		<description><![CDATA[The next interactive gaming revolution will soon be ushered in by a wave of gesture detection control systems, where the player&#8217;s body controls the action.  Beginning this year, game developers and publishers will have the technology to develop a viable motion capture-based game, one with more potential applications than any gaming console or system released [...]]]></description>
			<content:encoded><![CDATA[<p>The next interactive gaming revolution will soon be ushered in by a wave of gesture detection control systems, where the player&#8217;s body controls the action.  Beginning this year, game developers and publishers will have the technology to develop a viable motion capture-based game, one with more potential applications than any gaming console or system released to date.  Using a TV-mounted motion detection camera and a handheld controller, the <a title="PlayStation Motion Controller (&quot;Arc&quot;)" href="http://www.sony.net/SonyInfo/IR/news/8ido18000002ct7v-att/09092402E.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.sony.net/SonyInfo/IR/news/8ido18000002ct7v-att/09092402E.pdf?referer=');">PlayStation Motion Controller (rumored to be named the “Arc”)</a> will be capable of recognizing and tracking a user&#8217;s face and voice as well as body motion.  Similarly, <a title="Project Natal" href="http://www.xbox.com/en-US/live/projectnatal/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.xbox.com/en-US/live/projectnatal/?referer=');">Microsoft’s Project Natal system for the Xbox 360</a> will use a TV-mounted motion detection camera that will track the movement of every part of the body, and capture, for the first time, a three-dimensional representation of the player on the screen completely sans gaming controllers. Now, as consumers await the release of a slew of motion capture games scheduled for retail this holiday season, publishers and developers alike need to brace themselves for the myriad of potential legal issues concerning the ownership and licensing of the movements replicated and featured in those games.<span id="more-1529"></span></p>
<p>Whether a dance routine or a martial arts demonstration, legal protection for the majority of athletic movements that will be incorporated into the forthcoming wave of motion detection-based games will likely fall under copyright law’s definition of “choreography”&#8211;a form of artistic creation which secured copyright protection in 1976 when the <a title="17 USC 102(a)" href="http://www.copyright.gov/title17/92chap1.html#102" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/title17/92chap1.html_102?referer=');">Copyright Act (the “Act”) was amended to include “pantomimes and choreographic works” (17 U.S.C. 102(a)). </a>Prior to that time, choreography could only be protected under copyright statutes to the extent embodied within another copyrighted work that was eligible for protection. Although the Act extended protection to “choreographic works”, it failed to define the term and what types of movements qualified as same. Other copyrightable forms, including “architectural, audiovisual, literary, pictorial, graphic and sculptural works, motion pictures, and sound recordings” are defined in the Act, but “choreographic work” is the only copyrightable form whose meaning is left unclear. In fact, <a title="HR Rep No. 1476, 94th Cong., 2d Sess. 1" href="http://en.wikisource.org/wiki/Copyright_Law_Revision_(House_Report_No._94-1476)/Annotated" target="_blank" onclick="pageTracker._trackPageview('/outgoing/en.wikisource.org/wiki/Copyright_Law_Revision_House_Report_No._94-1476_/Annotated?referer=');">the House and Senate Reports surrounding the Act </a>indicate that Congress&#8217; decision not to define “choreographic work” was deliberate, as legislators believed the meaning to be “fairly well settled”. In fact, the only guidance provided by Congress with respect to the category of “choreographic works” was that it does not include “social dance steps and simple routines.”</p>
<p>In the absence of guidance from Congress or the copyright statutes on which activities qualify for protection under copyright law as “choreographic works”, the U.S. Copyright Office (the “Office”) offered a more technical definition of “choreography” in its Compendium of Copyright Office Practices, stating that <a title="U.S. Copyright Office definition of choreography" href="www.copyright.gov/fls/fl119.html" target="_blank">“[c]horeography is the composition and arrangement of dance movements and patterns usually intended to be accompanied by music.”</a></p>
<p>While instructive, this interpretation is not binding on the federal judiciary, and there is little case law defining the precise scope of “choreographic works”. Moreover, even if the Office’s interpretation of a “choreographic work” does not capture the essence of certain athletic movements, the fact remains that the Act’s enumeration of copyrightable subject matter is not meant to be exhaustive, and is prefaced with the statement that “[w]orks of authorship include the following categories”; and since the Act defines the term “including” as “illustrative and not limitative,” the fact that Congress did not specifically list all athletic movements that fall within the realm of copyrightable subject matter does not mean that they are not covered (just as, for example, the absence of programming code and computer programs from the Copyright Act has not prevented the courts from finding same to be well within the range of copyrightable subject matter). Further, a separate category of copyrightable subject matter known as “dramatic works” also provides some applicability to the extent the athletic movements portray a story or narrative through action, but the underlying movements, which themselves are devoid of story, would not likely find refuge here if separated from the corresponding story or narrative in the context of an interactive game.</p>
<p>While some athletic movements remain close enough to the Office’s definition of “choreographic works” or “dramatic works” that they should be afforded copyright protection (e.g., figure skating, rhythmic gymnastics, synchronized swimming, etc.), there has been, in recent years, a push for the copyrightability of other athletic movements under the guise of “choreographic works.”  For instance, <span style="text-decoration: underline;"><a title="Open Source Yoga Unity v. Choudhury" href="http://scholar.google.com/scholar_case?case=4173101531288383125&amp;q=Open+Source+Yoga+Unity+v.+Choudhury&amp;hl=en&amp;as_sdt=2002" target="_blank" onclick="pageTracker._trackPageview('/outgoing/scholar.google.com/scholar_case?case=4173101531288383125_amp_q=Open+Source+Yoga+Unity+v.+Choudhury_amp_hl=en_amp_as_sdt=2002&amp;referer=');">Open Source Yoga Unity v. Choudhury</a></span>, specifically addressed the question of the copyrightability of yoga moves (see 2005 WL 756558 (N.D. Cal. Apr. 1, 2005).  While the court did not settle this question, it held that it is at least possible for individual yoga positions to be “arranged in a sufficiently creative manner” to merit copyright protection. In <span style="text-decoration: underline;"><a title="Ahn v. Midway Manufacturing Co." href="http://scholar.google.com/scholar_case?case=13364896713651183892&amp;q=965+F.+Supp.+1134+&amp;hl=en&amp;as_sdt=2002" target="_blank" onclick="pageTracker._trackPageview('/outgoing/scholar.google.com/scholar_case?case=13364896713651183892_amp_q=965+F.+Supp.+1134+_amp_hl=en_amp_as_sdt=2002&amp;referer=');">Ahn v. Midway Manufacturing Co</a><a title="Ahn v. Midway Manufacturing Co." href="http://scholar.google.com/scholar_case?case=13364896713651183892&amp;q=965+F.+Supp.+1134+&amp;hl=en&amp;as_sdt=2002" target="_blank" onclick="pageTracker._trackPageview('/outgoing/scholar.google.com/scholar_case?case=13364896713651183892_amp_q=965+F.+Supp.+1134+_amp_hl=en_amp_as_sdt=2002&amp;referer=');">.</a></span>, a district court held that dancers who performed martial arts routines for a software developer that later incorporated the routines into the “Mortal Kombat” video game did not become joint owners of the copyright in the game only because they assigned their rights to the copyrights pursuant to a work-for-hire contract (see 965 F. Supp. 1134 (N.D. Ill. 1997)).  The court deemed the martial art performances to be “choreographic works” and stated that these “choreographic works were all original works of authorship [and] choreographic works fall within the subject matter of copyright.”  In fact, in <span style="text-decoration: underline;"><a title="Orioles v. MLBPA" href="http://scholar.google.com/scholar_case?case=16938919655990834541&amp;q=%22805+F.2d+663&amp;hl=en&amp;as_sdt=2002" target="_blank" onclick="pageTracker._trackPageview('/outgoing/scholar.google.com/scholar_case?case=16938919655990834541_amp_q=_22805+F.2d+663_amp_hl=en_amp_as_sdt=2002&amp;referer=');">Baltimore Orioles, Inc. v. Major League Baseball Players Ass&#8217;n</a></span>, the Seventh Circuit held that “[baseball] [p]layers’ performances possess the modest creativity required for copyrightability” (see 805 F.2d 663 (7th Cir. 1986)).</p>
<p>Based on the foregoing decisions, there may not be a significant enough distinction between a kung fu sequence, a skateboarding demonstration set to music and a figure skating routine that would warrant extending copyright protection to one and not the others. Ultimately, though, determining which choreography or movements actually fulfill the statutory criteria, and which on the other hand are too commonplace to qualify as copyrightable subject matter, will require a case-by-case, fact-specific analysis. That being said, as the above discussion indicates, it is certain that to qualify for copyright protection, an athletic movement will have to evince a certain degree of complexity and original expression, and routine-oriented athletic performances are more likely to warrant coverage as they generally embody sufficient amounts of artistic expression and each move is specifically choreographed and designed for repetition. As one commentator described, a sport like football, even where each play is diagrammed and practiced to some extent, depends more upon the interaction and improvisation of the participants throughout the natural course of the game. A running back, for example, may go fifty yards for a touchdown, eluding opponents, breaking tackles and navigating through the defense on one play, but the next time that play is called, he may fumble the ball or be tackled for a loss of yards. A figure skating routine, on the other hand, has a repetitive nature to it; the skater will often perform the same routine countless numbers of times with minimal variations.</p>
<p>Once the determination is made that the athletic movement likely falls within a class of protectable subject matter under the Act, the next step is licensing the rights for inclusion in the interactive game. The clearance process for music-based interactive games, for example, relies on a well-established framework with the licensing arms of the major labels, publishers, performing rights organizations and other collectives serving as long-standing clearing houses for securing rights from multiple artists and writers. However, there are no analogous industry clearing houses or collectives for licensing choreography rights and each applicable copyright, together with any corresponding moral, publicity or privacy rights, need to be licensed from the individual owner.</p>
<p>In fact, this may well be the first time that movements deemed “choreography” under the Act, whether in the form of modern dance or complex wrestling moves, will be exploited and licensed as individual works on a large scale&#8211;separate and apart from the play, the music video, the movie or even the person through which it entered the public consciousness. In other words, in order to develop an interactive title based on choreography on an operational level, each individual movement will need to be reperformed and recast by professionals and technicians who will recreate the movements in a green screen-reminiscent environment using motion sensors that will allow advanced computers to precisely track a new range of activity, in particular depth-based movement, which will then be digitized and incorporated into the video game. This process will ultimately allow for the comparison of the professional recreation against the end users’ movement on a television screen and allow the game to rate and track performance, alter difficulty settings, offer training functionality, etc., all of which have become standard functionality in interactive titles. Having now extracted and recreated the choreography as a stand-alone artistic creation, the publishers and developers of motion detection games will need to begin the process of securing the rights to those popular movements crucial to a successful gaming title.</p>
<p>This is where the legal confusion begins for licensing athletic movements and choreography. As an example, consider the implications of the inclusion of modern or popular dance into a motion capture video game. Dances have never been the subject of lucrative licensing outside the realm of dance companies and on-stage performances because dancers were often placed at a severe disadvantage for demonstrating ownership of copyrights. As a result, attribution and credit for a dance in the dance community is frequently not equated with ownership of the copyright given the lack of economic incentive in establishing and maintaining an accurate chain of title. In these muddy waters, who holds the necessary rights required to license the dance? The music label that owns the music video? The artist who performed the dance? The artist’s choreographer who conceived of the dance? Is it jointly owned by contributing dancers and the artist? Was it created pursuant to a work for hire agreement or within the scope of employment without an agreement? Was the dance based on a pre-existing dance which could invalidate ownership? Was the dance created outside the United States thus leaving the creator with moral rights over the work that cannot be assigned? Was it previously performed and recorded on stage or in dance studio, so that the movie studio or music label is left without ownership outside of their movie or video?</p>
<p>The foregoing dance hypothetical is just one example of the complications associated with one form of athletic movement destined to be incorporated into motion capture games. Once the worldwide popularity of a new line of these games takes hold and creators of all forms of movements claim copyright protection after realizing the new found economic value of their works, legal disputes over the nature of copyright and the bounds of statutory protection will force the courts to take a series of bold moves&#8211;ones that can be repeated.</p>
<p>As always, we will keep an eye out for developments in this area of the law, particularly as the technological bounds of interactive gaming continue to expand with the introduction of gesture-based gaming.</p>
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		<title>Licensing Rights in Jointly-Owned Copyrights-You Can’t Always Get What You Want</title>
		<link>http://digitalhhr.com/2009/07/licensing-rights-in-jointly-owned-copyrights-you-can%e2%80%99t-always-get-what-you-want/</link>
		<comments>http://digitalhhr.com/2009/07/licensing-rights-in-jointly-owned-copyrights-you-can%e2%80%99t-always-get-what-you-want/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 20:35:52 +0000</pubDate>
		<dc:creator>Dan Schnapp and Wayne Josel</dc:creator>
				<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Litigation]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[joint ownership]]></category>
		<category><![CDATA[licensing]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=1266</guid>
		<description><![CDATA[Joint ownership of copyrights is a tricky issue in any transaction.  It is one confronted regularly in digital media deals where rights in the underlying content are often owned by more than one person and licenses are granted retroactively.  Recent decisions in the Second and Ninth Circuit Court of Appeals have caused tremendous concern about [...]]]></description>
			<content:encoded><![CDATA[<p>Joint ownership of copyrights is a tricky issue in any transaction.  It is one confronted regularly in digital media deals where rights in the underlying content are often owned by more than one person and licenses are granted retroactively.  Recent decisions in the Second and Ninth Circuit Court of Appeals have caused tremendous concern about the eroding rights of copyright co-owners.  In <a title="Davis v. Blige, et al., Second Circuit Court of Appeals" href="http://digitalhhr.com/wp-content/uploads/2009/07/davis-v-blige-2nd-cir.pdf" target="_blank"><em>Davis v. Blige</em>, the Second Circuit held that copyright co-owners cannot unilaterally issue retroactive licenses</a>.  And in <a title="Sybersound Records, Inc. v. UAV Corp., et al, Ninth Circuit Court of Appeals" href="http://digitalhhr.com/wp-content/uploads/2009/07/sybersound-v-uav-corp-9th-cir.pdf" target="_blank"><em>Sybersound v. UAV Corp.,</em> , the Ninth Circuit held that a copyright co-owner cannot grant an exclusive license without the consent of all the other co-owners</a>.  The combined effect of these decisions has been described as the &#8220;<a title="The Death of Divisibility - The Patry Copyright Blog" href="http://williampatry.blogspot.com/2008/02/death-of-divisibility.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/williampatry.blogspot.com/2008/02/death-of-divisibility.html?referer=');">death of divisibility</a>&#8221; in copyright law.  These decisions threaten to pose considerable difficulties for anyone looking to acquire rights in a copyright that is owned by more than one individual.    <span id="more-1266"></span></p>
<p>The question of <a title="Comment, Unilateral Settlements and Retroactive Transfers: A Problem of Copyright Co-Ownership, James K. Rothstein, U. Penn. Law Rev." href="http://www.pennumbra.com/issues/pdfs/157-3/Rothstein.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.pennumbra.com/issues/pdfs/157-3/Rothstein.pdf?referer=');">retroactive licensing has been considered in a number of district court cases</a>, however, <em>Davis</em>was the first time the issue had been considered by an appellate court.  The case centered around two songs written by Mary J. Blige, Bruce Miller and others, all of whom were defendants in the case.  The plaintiff, Sharice Davis, claimed that Blige&#8217;s songs infringed her copyright in two songs she co-authored with Bruce Chambliss, the step-father of Blige and father of Miller.  Miller however, claimed that Chambliss, who was not a party to the case, wrote the disputed compositions on his own and orally agreed to give all rights in the music to Miller.  However, the crux of the case turned on a written agreement between Miller and Chambliss, created two days before Chambliss&#8217; first deposition.  The agreement purported to retroactively transfer all rights in Chambliss&#8217; works to Miller from the date of their composition.  This would make Miller a co-owner in the two disputed compositions and validate the licenses he gave to Blige to use the works.  If the Court of Appeals had upheld the agreement, as the District Court did, Davis would have lost all of her claims for past infringement against the other defendants. </p>
<p>The Second Circuit overturned the District Court decision, holding that a co-author cannot immunize a third party for past infringements by retroactively issuing a license for the infringed work.  To support its decision, the Court of Appeals used the property theory of joint tenancy as a model for the rights of copyright co-owners.  Each copyright co-owner had independent rights to use and license the work, subject only to a duty to account to the other co-owners for any profits that are made.  A co-owner can only convey as much as he possesses and cannot, therefore, transfer or assign the rights of other co-owners.  The court held that a retroactive transfer would effectively allow a co-owner to assign away another co-owner&#8217;s right to sue for accrued infringements.  While Chambliss could release Miller and the others from liability from him for past infringements, he could not transfer or assign any rights Davis had against the defendants for accrued causes of action. </p>
<p>By holding that licenses can only be issued prospectively, the court drew a line between a co-owners right to sue for past and future infringements.  A copyright co-owner can unilaterally issue a non-exclusive license which prevents a co-owner from suing the licensee for any future use.  However, a co-owner cannot issue a retroactive license that would prevent a co-owner from suing for infringements that have already occurred.  This holding, the court believed, provides certainty for co-owners dealing with infringement actions and discourages infringement by ensuring that retroactive licenses aren&#8217;t used to lower the cost of infringement.   </p>
<p>In <em>Sybersound</em>, the Ninth Circuit dealt with the question of a co-owner&#8217;s right to license their copyright from a different perspective.  Where <em>Davis</em> dealt whether a co-owner could unilaterally issue a retroactive license in order to cure past infringements, the question in <em>Sybersound </em>was whether a co-owner can unilaterally grant an exclusive license that gives the licensee co-ownership in the copyright. </p>
<p>Sybersound had brought claims of infringement against five of its competitors in the karaoke industry for allegedly infringing Sybersound&#8217;s copyrights in nine songs.  Sybersound had acquired its rights in these songs by way of agreement with TVT, a co-owner the copyrights along with other publishing companies.  The agreement stated that TVT was making Sybersound the &#8220;exclusive assignee of TVT&#8217;s copyrighted karaoke use interest and of TVT&#8217;s right to sue,&#8221; purportedly making Sybersound a co-owner in the copyright.  The Ninth Circuit held that the agreement was invalid because TVT could not exclusively assign what it did not exclusively possess.  TVT was only a co-owner of the copyright, and therefore, &#8220;as a co-owner of the copyright, TVT could not grant an exclusive right interest.&#8221;  For Sybersonic to acquire an exclusive license, each of the co-owners of the copyright would have to agree to the transfer.  Since TVT could only unilaterally grant a non-exclusive license, Sybersonic did not have standing to sue and the infringement claims were dismissed.    </p>
<p>It had <a title="Comment, Unilateral Settlements and Retroactive Transfers: A Problem of Copyright Co-Ownership, James K. Rothstein, U. Penn. Law Rev." href="http://www.pennumbra.com/issues/pdfs/157-3/Rothstein.pdf." target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.pennumbra.com/issues/pdfs/157-3/Rothstein.pdf.?referer=');">been a common practice in the media industry</a> to obtain licenses after the fact.  However, after <em>Davis, </em>that practice has become much more uncertain.  The <em>Sybersound</em> decision might have a dampening effect on similar transactions as it seemingly makes it impossible for a copyright co-owner to grant an exclusive license of his proportional share in a copyright without the consent of his fellow co-owners.   </p>
<p>Left undiscussed in these decisions was the issue of the representations made by the co-owner of the copyrights in the underlying license agreements.  One can assume that the licensees sought and obtained a representation that the licensors had the authority to grant the underlying rights and that use by the licensee of the copyrighted works would not infringe or violate any third party&#8217;s rights.  Obviously these rulings have rendered those representations false, exposing the co-owners to potential claims under the license agreements, including claims for indemnification.</p>
<p>In confronting the commercial landscape created by these rulings, it is critical for licensees to carefully consider the rights they are obtaining in copyrighted works with multiple owners, particularly when rights are being granted on a retroactive or exclusive basis, to ensure that they will be able to exploit the rights as intended.  For copyright co-owners, it is important that any representations they make be tailored to reflect their limitations on the rights they can grant so that they are not promising more than they can deliver.</p>
<p>Our New Media, Entertainment and Technology practice group has extensive experience assisting our clients in understanding and analyzing the impact of new developments in the law on the design, development, implementation and operation of their respective business initiatives across all new media platforms, and we will continue to stay apprised of and routinely report on further developments in the treatment of co-ownership by the courts in this regard.     </p>
<p>* We would like to thank Kate O&#8217;Donnell, a Summer Associate at the Firm, for her assistance in preparing this article.</p>
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		<title>Supreme Court OKs Cablevision&#8217;s &#8220;Remote&#8221; DVR</title>
		<link>http://digitalhhr.com/2009/06/supreme-court-oks-cablevisions-remote-dvr/</link>
		<comments>http://digitalhhr.com/2009/06/supreme-court-oks-cablevisions-remote-dvr/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 22:25:47 +0000</pubDate>
		<dc:creator>Wayne Josel</dc:creator>
				<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Litigation]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Cablevision]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[DVR]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=1220</guid>
		<description><![CDATA[Cablevision can move forward with its plans to move its digital video recording service into the cloud, thanks to the Supreme Court&#8217;s refusal to hear the broadcast industry&#8217;s appeal of a decision granting summary judgment in favor of Cablevision.
While consumer DVRs have been used for years, Cablevision sought to launch a service for the remote [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Cablevision Statement On Supreme Court Ruling Clearing Way for Remote Storage-DVR" href="http://fresnobee.com/556/story/1503895.html?storylink=mirelated" target="_blank" onclick="pageTracker._trackPageview('/outgoing/fresnobee.com/556/story/1503895.html?storylink=mirelated&amp;referer=');">Cablevision can move forward with its plans to move its digital video recording service into the cloud</a>, thanks to the Supreme Court&#8217;s refusal to hear the broadcast industry&#8217;s appeal of a decision granting summary judgment in favor of Cablevision.</p>
<p>While consumer DVRs have been used for years, Cablevision sought to launch a service for the remote storage of shows recorded by consumers.  Cablevision&#8217;s argument in favor of such service was that, as long as consumers were still in control of the recording, playback and deletion process, the location of the hard drive on which the content was stored didn&#8217;t matter.  Broadcasters disagreed, however, claiming that by archiving and retransmitting the content, Cablevision was engaging in copyright infringement.<span id="more-1220"></span></p>
<p>A district judge initially agreed with the broadcasters and, in March 2007, entered an injunction preventing Cablevision from rolling out its program.  <a title="Second Circuit Decision in Cartoon Network and CNN v. Cablevision" href="http://www.ca2.uscourts.gov/decisions/isysquery/f4e44246-ffc5-4aec-bc2c-066022e82571/2/doc/07-1480-cv_opn.pdf#xml=http://www.ca2.uscourts.gov/decisions/isysquery/f4e44246-ffc5-4aec-bc2c-066022e82571/2/hilite/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.ca2.uscourts.gov/decisions/isysquery/f4e44246-ffc5-4aec-bc2c-066022e82571/2/doc/07-1480-cv_opn.pdf_xml=http_//www.ca2.uscourts.gov/decisions/isysquery/f4e44246-ffc5-4aec-bc2c-066022e82571/2/hilite/?referer=');">Cablevision appealed and in August 2008, the Second Circuit reversed the district court ruling in a sweeping opinion</a>.  The circuit court found that, while Cablevision employed a 1.2 second storage buffer, that &#8220;embodiment&#8221; of the work was only transitory and failed to constitute copyright infringement.  The circuit court also found that Cablevision did not own the copies on its servers, which were controlled by the users and therefore fell within the scope of the fair use doctrine.</p>
<p>The Supreme Court&#8217;s denial of cert brings to an end the litigation.  Cablevision announced that it plans on beginning a roll-out by the end of the summer.</p>
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		<title>News Round-up  &#8212;  Week ending June 12, 2009</title>
		<link>http://digitalhhr.com/2009/06/news-round-up-week-ending-june-12-2009/</link>
		<comments>http://digitalhhr.com/2009/06/news-round-up-week-ending-june-12-2009/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 21:43:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[domain names]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[music law]]></category>
		<category><![CDATA[Performance RIghts Act]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=1035</guid>
		<description><![CDATA[Click here to subscribe to digitalhhr.


The Performance Rights Act, which was approved by the House Judiciary Committee on May 13th, would levy fees on broadcasters for airing artists’ recordings. An indication of the heat generated by the debate over the PRA emerged this week when the musicFIRST Coalition, however, filed a complaint asking the FCC [...]]]></description>
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<ul>
<li>The Performance Rights Act, which was approved by the House Judiciary Committee on May 13th, would levy fees on broadcasters for airing artists’ recordings. <a href="http://musicfirstcoalition.org/press-releases/2009/6/10/musicfirst-asks-fcc-to-investigate-radio-stations-for-threat.html" onclick="pageTracker._trackPageview('/outgoing/musicfirstcoalition.org/press-releases/2009/6/10/musicfirst-asks-fcc-to-investigate-radio-stations-for-threat.html?referer=');">An indication of the heat generated by the debate over the PRA emerged this week when the musicFIRST Coalition, however, filed a complaint asking the FCC to investigate whether radio stations have been boycotting artists that support the PRA</a>. The coalition’s filing accuses broadcasters of airing deceptive spots by portraying the proposed royalty as a “tax” and not airing musicFIRST’s own paid ad endorsements. While musicFIRST did not identify any specific station or broadcaster withholding airplay, <a href="http://www.billboard.biz/bbbiz/content_display/industry/e3i6fda8a789c0468eb389ce9da93b64947" onclick="pageTracker._trackPageview('/outgoing/www.billboard.biz/bbbiz/content_display/industry/e3i6fda8a789c0468eb389ce9da93b64947?referer=');">the coalition alleged that several stations have refused to play an artist’s music based on his or her remarks or affiliation with endorsing the legislation</a>. Spokesman Marty Machowsky said it would only identify specifics if the FCC initiates the proceeding and agrees to keep the information confidential.<span id="more-1035"></span></li>
<li><a href="http://bits.blogs.nytimes.com/2009/06/12/facebook-to-begin-mediating-intractable-web-name-disputes/" onclick="pageTracker._trackPageview('/outgoing/bits.blogs.nytimes.com/2009/06/12/facebook-to-begin-mediating-intractable-web-name-disputes/?referer=');">Facebook is now allowing users to select plain-language domain names for profile pages</a>, which up until now, has been delineated by a string of letters and numbers. Facebook plans on allowing trademark holders to protect their marks and mediating all disputes internally. This, however, may not be enough to prevent lawsuits from occurring. Tim Cole, chief register liaison from the Internet Corporation for Assigned Names and Numbers, said that even careful mediation processes will not prevent skirmishes from breaking out. ICANN has been involved in quarrels over coveted web site names for more than a decade. <span> </span>We will be looking into this issue in depth in the coming week.</li>
<li><a href="http://www.aacsla.com/license/AACS_Adopter_Agrmt_090605.pdf" onclick="pageTracker._trackPageview('/outgoing/www.aacsla.com/license/AACS_Adopter_Agrmt_090605.pdf?referer=');">The AACS Licensing Authority, which licenses AACS content protection scheme (DRM) used in high-definition Blu-ray discs, has included a provision in its Final Adopter Agreement which will lead to the eventual phase out of analog video output from hi-def discs</a>. The goal of phasing out analog is to plug the “analog hole,” where digital content can be copied. The change, however, will not stop direct digital ripping. The efforts are being made in attempts to block means of casual copying, but may not be effective in thwarting commercial pirates.</li>
<li>The <a href="http://arstechnica.com/tech-policy/news/2009/06/whos-afraid-of-a-digital-world-the-world-copyright-summit.ars" onclick="pageTracker._trackPageview('/outgoing/arstechnica.com/tech-policy/news/2009/06/whos-afraid-of-a-digital-world-the-world-copyright-summit.ars?referer=');">second World Copyright Summit met in Washington, DC</a> last week.  The conference agenda of four main points: New visions for creative industries, Challenges for creators and rights-owners in the digital era, Weather forecast on copyright climate, and Valuing the creative eco-system. Most of the concern was regarding copyright infringements on the Internet. The copyright owners and attendees also discussed the ongoing threat of internet privacy.</li>
</ul>
<p><em>We would like to thank Jenny Liang, a summer associate with the Firm, who assisted in preparing this round-up.</em></p>
<p><!--EndFragment--></p>
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		<title>In-Game Placement: Guns, Guitars and Gadgets: Think Again Before You Depict Something You Don’t Own or License in Your Video Game</title>
		<link>http://digitalhhr.com/2009/05/in-game-placement-guns-guitars-and-gadgets-think-again-before-you-depict-something-you-don%e2%80%99t-own-or-license-in-your-video-game/</link>
		<comments>http://digitalhhr.com/2009/05/in-game-placement-guns-guitars-and-gadgets-think-again-before-you-depict-something-you-don%e2%80%99t-own-or-license-in-your-video-game/#comments</comments>
		<pubDate>Mon, 18 May 2009 19:42:20 +0000</pubDate>
		<dc:creator>Matthew Syrkin</dc:creator>
				<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Infringement]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[product placement]]></category>
		<category><![CDATA[trademark infringement]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=891</guid>
		<description><![CDATA[If you are designing or developing a video game that depicts this planet or any other fictional world, then you need a pair of trained legal eyes to review the people, places, products and things that will be featured in the game. Go it alone, and you are traveling down a windy road that intersects [...]]]></description>
			<content:encoded><![CDATA[<p>If you are designing or developing a video game that depicts this planet or any other fictional world, then you need a pair of trained legal eyes to review the people, places, products and things that will be featured in the game. Go it alone, and you are traveling down a windy road that intersects with copyright, trademark, privacy law and the First Amendment, where the case law is complex, the rulings are inconsistent, and the outcome may ultimately depend on the jurisdiction. Make one mistake and you will find yourself staring down a lawsuit before your game title moves a thousand copies. Whether the lawsuit is filed by the owner of a popular destination who thinks you stole the “look and feel” of his establishment (see <a href="http://caselaw.lp.findlaw.com/data2/circs/9th/0656237p.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/caselaw.lp.findlaw.com/data2/circs/9th/0656237p.pdf?referer=');">E.S.S. Entertainment 2000, Inc. v. Rock Star Videos, Inc.</a>, 2008 WL 4791705 (9th Cir. 2008)) or the lead singer of a retro-funk dance group who claims a character in your game wears the same clothing and resembles her (see <a href="http://itlaw.wikia.com/wiki/Kirby_v._Sega" onclick="pageTracker._trackPageview('/outgoing/itlaw.wikia.com/wiki/Kirby_v._Sega?referer=');">Kirby v. Sega of America, Inc.</a>, 144 Cal.App.4th 47 (2006)), video game profits have caught the world’s attention, and, as in all things, success leads to lawsuits.<span id="more-891"></span></p>
<p>The tremendous effectiveness of video game product placement and in-game sponsorship is no surprise, with gamers maintaining high and sustained exposure to advertisements. A recent study revealed that gaming audiences are <a href="http://www.neoedge.com/press/pr032409.htm" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.neoedge.com/press/pr032409.htm?referer=');">more inclined to remember and positively perceive brands featured inside video games than other advertisements and that this form of advertising is even beginning to trump the effectiveness of television advertisements</a>. Another similar study found that, unlike advertising messages in other media, <a href="http://www.telegraph.co.uk/scienceandtechnology/technology/technologynews/5312188/In-game-advertising-is-a-massive-market.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.telegraph.co.uk/scienceandtechnology/technology/technologynews/5312188/In-game-advertising-is-a-massive-market.html?referer=');">advertising in video games is seen by gamers as making the games feel more authentic and 65% of players agreed that in-game advertisements made the gaming experience feel more realistic and 55% said the advertisements “look cool”</a>.</p>
<p>In this climate, your decision to dress your main video game character in, for example, a pair of Vans (or even kicks resembling Vans) could earn you a thank you note or possibly a temporary restraining order from Vans which may have an exclusive in-game licensing arrangement with Activision Blizzard, the publishers of the Tony Hawk series of skateboarding games. Make no mistake, the major video game developers and publishers are engaged in a well-funded war for market share, and licensing agreements with real-world content owners have become the norm. Whether you’re creating a sports game, a music title or a first person shooter, there is both tremendous promotional value and legitimacy that accompanies the in-game inclusion of popular names, products and places, and the respective owners now want their say as to the games in which they appear and how and under what conditions their content is featured.</p>
<p>Now that content owners have skin in the game (no pun intended, of course), licensing arrangements are being struck left and right&#8211;some exclusive, some non-exclusive, some royalty bearing, some royalty free. From guitar makers to gun manufactures, content owners know that placing, for example, a “Smith &amp; Wesson” gun in the main character’s hands, as opposed to an “ACME” rifle, has the potential to sway consumers inundated with options, especially in the already crowded first person shooter genre, from one title to another. With  in-game asset licensing arrangements becoming more and more common, the traditional test for assessing trademark infringement as it relates to video games—the likelihood of confusion among consumers as to whether the assets being depicted in the video game are endorsed or associated with the title—has and will continue to be an easier hurdle for trademark owners to clear as the amount of licensing agreements pertaining to inclusion of trademarked or copyrighted works in video games increases. In other words, circumventing the licensing process in favor of a “fair use” or First Amendment defense will no longer be a viable position from a risk assessment perspective, as plaintiffs will now have an easier time demonstrating and establishing that in-game licensing arrangements have become industry standard and convey substantial commercial value.</p>
<p>This will be the first of many posts to come on the subject of video game licensing and clearances, as well as the legal principles and case law underlying the topic, including fair use and infringement (both for copyright and trademark) and the building blocks of the licensing agreements required to navigate the interactive gaming space.</p>
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		<title>Clark Siegel &#8211; Partner</title>
		<link>http://digitalhhr.com/who-we-are/clark-siegel/</link>
		<comments>http://digitalhhr.com/who-we-are/clark-siegel/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 17:56:33 +0000</pubDate>
		<dc:creator>Clark Siegel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Connect]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[CTO]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[EFF]]></category>
		<category><![CDATA[Infringement]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[music publishing]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Viacom]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?page_id=723</guid>
		<description><![CDATA[Clark B. Siegel is a partner specializing in transactional matters and counseling in the fields of entertainment, technology, media and communications, and intellectual property. He is included in The Best Lawyers in America, Who&#8217;s Who in American Law, The International Who&#8217;s Who of Professionals, Los Angeles Magazine&#8217;s Southern California &#8220;Super Lawyers,&#8221; and The Los Angeles [...]]]></description>
			<content:encoded><![CDATA[<p>Clark B. Siegel is a partner specializing in transactional matters and counseling in the fields of entertainment, technology, media and communications, and intellectual property. He is included in <em>The Best Lawyers in America</em>, <em>Who&#8217;s Who</em> in American Law, <em>The International Who&#8217;s Who of Professionals</em>, <em>Los Angeles Magazine</em>&#8217;s Southern California &#8220;Super Lawyers,&#8221; and <em>The Los Angeles Times&#8217;</em> &#8220;Best Lawyers in the West.&#8221; Mr. Siegel has also been recognized as one of the leading lawyers in the U.S. by <em>The Legal 500</em> US guide and as a leading media and entertainment transactional lawyer by Chambers &amp; Partners in its 2008 <em>Chambers USA</em> Leading Lawyers for Business Guide.</p>
<p>Mr. Siegel is nationally recognized as a leader in matters involving the convergence of technology and entertainment and the delivery and exploitation of content through new technologies, media and platforms. His combined expertise in the core fields of entertainment, technology, media and communications, and intellectual property have given him an interdisciplinary perspective and a unique ability to structure business relationships, models, and transactions and provide comprehensive legal and business counseling in this complex and cutting edge area. Specific technologies and applications that Mr. Siegel has been involved with (on behalf of both content and technology companies) include the digital cinema projection, CGI animation, video on demand and electronic sell-through, high definition DVD, satellite and wireless delivery, peer-to-peer distribution, digital cable, digital video recorders, cellular phones, interactive television, fiber-optic transmission, and other digital and analog applications.</p>
<p>In addition, Mr. Siegel has been involved in legal matters and transactions relating to the Internet since the early 1990s, making him one of the most experienced and knowledgeable attorneys practicing in this area. He has represented a number of the primary players in the Internet sector, including ISPs and portals, e-commerce companies, infrastructure and equipment companies, and content and entertainment providers, as well as numerous start-up and emerging growth companies. Transactional matters handled by Mr. Siegel for Internet clients include venture capital financings, strategic alliances and joint ventures, cross-marketing and interactive marketing deals, linking agreements, carriage and distribution arrangements, technology and website development agreements, content and technology licenses, e-commerce agreements, counseling relating to privacy issues, user generated content and social networking, and numerous other matters.</p>
<p>In addition to his work in the area of technology/entertainment convergence and the Internet, Mr. Siegel continues to practice actively in his sub-specialty areas of entertainment, technology, media and communications, and intellectual property.</p>
<p>In traditional entertainment, for over 25 years, Mr. Siegel has represented motion picture and television production companies, studios, networks and distributors, investors and financiers, and other parties in connection with development, production and services agreements, rights acquisitions and clearances, licensing and distribution arrangements, output agreements, co-productions, financing transactions, joint ventures, library acquisitions and sales, commercial tie-ins, output agreements, housekeeping deals, workout transactions, special effects, and other matters. He also has extensive experience in related areas such as book publishing, merchandising, music publishing, computer and video games, and other interactive software products.</p>
<p>Mr. Siegel&#8217;s experience in technology transactions includes numerous software development and licensing agreements, reseller and distribution agreements (e.g., OEM, VAR, and sales rep. agreements), technology development agreements, joint ventures and strategic alliances, manufacturing and supply agreements, patent and trademark licensing, outsourcing transactions, technology procurement agreements, service and maintenance agreements, technology transfers, beta test agreements, open source development arrangements, and other technology transactions.</p>
<p>In media and communications, Mr. Siegel has represented MSO cable and satellite operators and broadcasters and programming services, in connection with programming acquisitions, carriage and affiliation agreements, cable franchise acquisitions and transfers, system swaps, transponder leases, mergers and acquisitions, financing transactions, and other matters. He has also worked on various matters and projects in the telecommunications field such as agreements for the construction and operation of high-speed communications infrastructures and networks, satellite carriage of communications signals, telecommunications services agreements, interconnection and networking agreements, hosting agreements, fiber-optic leases and easements, financing transactions, and other matters.</p>
<p>Throughout all of these practice areas, Mr. Siegel has developed a thorough understanding of copyright, trademark, trade secret and other intellectual property laws. He is frequently involved in licensing and other transactional matters relating to intellectual property, as well as general counseling regarding intellectual property matters and issues.</p>
<p><em>Publications</em></p>
<ul>
<li>&#8220;The Use and Advantages of Arbitration in International Commercial Contracts,&#8221; Inside the Minds: International Trade Legal Strategies, published by Aspatore Books, 2007.</li>
<li>&#8220;Mobile Phone Ring Tones &#8211; Digital Technology Once Again Pushes the Envelope of Copyright Law,&#8221; IP New Matter, Volume 28. No. 1, September 2003.</li>
<li>&#8220;U.S. Privacy Standards and Practices,&#8221; published by Law Seminars International, November 2001.</li>
<li>&#8220;The Scope and Implications of Internet Privacy,&#8221; International Bar Association publication, July 2000.</li>
<li>Various Articles, Handbook on Entertainment, Publishing and the Arts, published by Clark Boardman Callaghan (1997 edition).</li>
<li>&#8220;Net Losses&#8221; (discussing copyright infringement on the Internet), California Law Business, February 1996.</li>
<li>&#8220;Incorporation of Pre-Existing Content in Multimedia Products,&#8221; California Law Business, September 1996.</li>
</ul>
<p><em> Lectures and Seminars</em></p>
<ul class="unIndentedList">
<li>The Changing Landscape of Film and Television Distribution in the Global Arena: Thinking Outside the Proverbial Box, presentation at Beverly Hills Bar Association symposium, November 2008 (Beverly Hills, California).</li>
<li>Negotiating Talent Deals: New World and Old World Templates, presentation and panel moderator at the 50th Anniversary Institute on Entertainment Law and Business of the University of Southern California Gould School of Law, October 2008 (Los Angeles, California).</li>
<li>Rights Clearance: Recent Decisions and Case Law, presentation at 22nd Annual Conference on International Audiovisual Law, International Chamber of Commerce, May 2008 (Cannes, France).</li>
<li>Reality TV &#8211; Unique Legal Issues, presentation at Film and Television Law Conference, CLE International, October 2007 (Los Angeles, California).</li>
<li>The Legalities of Reality TV, presentation at Film and Television Law Conference, CLE International, June 2005 (Los Angeles, California).</li>
<li>Co-Chair, Conference on IT Governance, International Bar Association Convention, October 2004 (Auckland, New Zealand).</li>
<li>Electronic Records Management, presentation at International Bar Association Convention, October 2004 (Auckland, New Zealand).</li>
<li>Reality TV &#8211; Unique Legal Issues, presentation at Film and Television Law Conference, CLE International, June 2004 (Los Angeles, California).</li>
<li>IP Issues in Structuring Deals and Drafting Agreements, Continuing Education of the Bar Seminar, May 2003 (Irvine, California &#8211; also presented in Los Angeles, California).</li>
<li>Internet Piracy, presentation at LegalTech LA Conference, May 2003 (Los Angeles, California).</li>
<li>Protecting Rights in the Digital Economy, presentation at Conference on High Technology and the Emerging Digital Economy, International Bar Association, October 2002 (Los Angeles, California).</li>
<li>Unsolicited Commercial E-Mail and the Law, presentation at FBI-Intragard Meeting, October 2002 (Los Angeles, California).</li>
<li>Challenges Posed by Peer-to-Peer Distribution, presentation at International Bar Association Convention, October 2002 (Durban, South Africa).</li>
<li>US Privacy Laws, presentation at Computer Law Conference, Law Seminars International, November 2001 (Seattle, Washington).</li>
<li>Essential Motion Picture Agreements, presentation at Entertainment Law Symposium, Law Seminars International, August 2001 (Los Angeles, California).</li>
<li>Internet Privacy Issues, presentation at International Bar Association Convention, October 2000 (Amsterdam, The Netherlands).</li>
<li>Digital Distribution of Content, presentation at International Bar Association Convention, October 2000 (Amsterdam, The Netherlands).</li>
<li>Protective Provisions for Cross-Border Licensing Transactions, presentation to divisions of Viacom, Inc., February 2000 (Los Angeles, California).</li>
<li>Privacy Issues, presentation at Computer Law Conference, Law Seminars International, July 1999 (Los Angeles, California).</li>
<li>Legal Issues Affecting New Media, panelist, LA County Bar Association Forum, August 1998 (Los Angeles, California).</li>
<li>Protection of Content on the Internet, presentation at Internet and Digital Television Summit: The New Deal, January 1997 (Paris, France).</li>
<li>The Internet and World Wide Web, presentation before Japanese Executives Society, June 1996 (Dana Point, California).</li>
<li>Use of Motion Pictures as Collateral for Secured Loans, presentation before Entertainment Lenders Society, April 1995 (Los Angeles, California).</li>
</ul>
<p><em>Education</em></p>
<ul>
<li>Stanford University, B.A., 1980, highest honors, Phi Beta Kappa</li>
<li>University of Chicago Law School, J.D., 1984, highest honors, Order of the Coif, Member of the University of Chicago Law Review</li>
</ul>
<p><em>Bar Admissions</em></p>
<ul>
<li>California, 1984</li>
</ul>
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		<title>News Round-Up &#8211; Week Ending January 30, 2009</title>
		<link>http://digitalhhr.com/2009/02/news-round-up-week-ending-january-30-2009/</link>
		<comments>http://digitalhhr.com/2009/02/news-round-up-week-ending-january-30-2009/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 15:57:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Boston.com]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[GateHouse]]></category>
		<category><![CDATA[linking]]></category>
		<category><![CDATA[net neutrality]]></category>
		<category><![CDATA[New York Times]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[taxes]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=589</guid>
		<description><![CDATA[Click here to receive regular updates and articles.
 
 

The New York Times, owners of Boston.com, and GateHouse Media agreed on the eve of trial to settle their copyright lawsuit.  As part of the settlement, the complete details of which aren&#8217;t available, the headlines and first sentences from GateHouse articles will be removed from listings on Boston.com, [...]]]></description>
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<p> </p>
<ul>
<li>The New York Times, owners of Boston.com, and GateHouse Media agreed on the eve of trial to settle their copyright lawsuit.  As part of the settlement, the complete details of which aren&#8217;t available, the headlines and first sentences from GateHouse articles will be removed from listings on Boston.com, although Boston.com will continue to link to GateHouse.  While the settlement appears to be a victory for GateHouse, some are questioning whether GateHouse&#8217;s objections to the content in the links made business sense as Boston.com was sending traffic to GateHouse.  The new restrictions may cause Boston.com to think twice about doing that in the future.  Other smaller media and content sites may want to consider these ramifications in raising similar issues.  Read <a title="GateHouse, New York Times Settle Copyright Suit - MediaPost Publications " href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=98929" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.mediapost.com/publications/?fa=Articles.showArticle_amp_art_aid=98929&amp;referer=');">here</a> for more on the dispute.</li>
<li>Controversy is already brewing at the President&#8217;s virtual home regarding privacy issues.  In what some called a &#8220;YouTube exemption&#8221; to the privacy policy at WhiteHouse.gov, YouTube was apparently permitted to plant tracking cookies on the computers of visitors to the White House site.  When objections were raised, the policy was quickly amended to limit the placement of cookies only on machines that actually click on the video.  The debate seems to point to the tricky nature of balancing the optimal privacy policy with the transparency of the actual terms of that policy.   More on the issue is <a title="White House: C is for cookie, its good enough for YouTube - Ars Technica" href="http://arstechnica.com/tech-policy/news/2009/01/white-house-c-is-for-cookie-its-good-enough-for-youtube.ars" target="_blank" onclick="pageTracker._trackPageview('/outgoing/arstechnica.com/tech-policy/news/2009/01/white-house-c-is-for-cookie-its-good-enough-for-youtube.ars?referer=');">here</a>.</li>
<li>In what may be the first of its kind corporate policy, Ireland&#8217;s largest ISP, Eircom, has agreed to implement a &#8220;three strikes and you&#8217;re shut down&#8221; policy for P2P file sharers.  The policy is the result of a settlement in a lawsuit against Eircom that was broght by the Irish branches of EMI, Warner, Universal and Sony.  While the concept of a graduated response has been debated before (it was actually specifically rejected by the European Parliament last year), Eircom now appears to be set to be the first ISP in the world to voluntarily cut off P2P users without court orders.    For more on this issue, read <a title="Eircom Will Boot Persistent File Sharers - PaidContent" href="http://www.paidcontent.org/entry/419-ireland-gets-frances-three-strikes-eircom-will-boot-persistent-file-sha/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.paidcontent.org/entry/419-ireland-gets-frances-three-strikes-eircom-will-boot-persistent-file-sha/?referer=');">here</a>.</li>
<li>North Carolina joins a list of states now considering charging sales tax on digital downloads to help raise revenue for the state &#8211; a move that could deter customers who are already facing tough times.  More details <a title="More states join iTunes tax debate - CNET" href="http://news.cnet.com/8301-13578_3-10152772-38.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/news.cnet.com/8301-13578_3-10152772-38.html?referer=');">here</a>.</li>
<li>In a move that is being widely criticized, Cox Communications, the third-largest cable company, has announced plans to test a system to manage Internet congestion by rating traffic based on its urgency and importance.   Coincidentally, Google released a new set of tools to enable users to find out if their ISPs are hindering traffic.  Read <a title="Cox Gets Aggressive with Traffic Shaping - techdirt.com" href="http://techdirt.com/articles/20090128/0123343551.shtml" target="_blank" onclick="pageTracker._trackPageview('/outgoing/techdirt.com/articles/20090128/0123343551.shtml?referer=');">here</a> for more.</li>
</ul>
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		<title>Note to Digital Content Owners: Time to Master Fair Use</title>
		<link>http://digitalhhr.com/2008/12/note-to-digital-content-owners-time-to-master-fair-use/</link>
		<comments>http://digitalhhr.com/2008/12/note-to-digital-content-owners-time-to-master-fair-use/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 23:40:37 +0000</pubDate>
		<dc:creator>Matthew Syrkin</dc:creator>
				<category><![CDATA[DMCA]]></category>
		<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Litigation]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Infringement]]></category>
		<category><![CDATA[take-down]]></category>
		<category><![CDATA[Universal Music]]></category>
		<category><![CDATA[user generated content]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=481</guid>
		<description><![CDATA[One copyright case that owners and licensors of digital content should be following closely in the coming months is the one brought against Universal Music Group by Stephanie Lenz, a Pennsylvania mom who posted a video on YouTube of her young son on a tricycle with Prince’s “Let’s Go Crazy” playing in the background. Universal [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="justify;"><span style="Verdana;">One copyright case that owners and licensors of digital content should be following closely in the coming months is the one brought against Universal Music Group by Stephanie Lenz, a Pennsylvania mom who posted <a href="http://www.youtube.com/watch?v=N1KfJHFWlhQ" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=N1KfJHFWlhQ&amp;referer=');">a video on YouTube</a> of her young son on a tricycle with Prince’s “Let’s Go Crazy” playing in the background. Universal submitted a DMCA takedown notice claiming that the video infringed its copyright in the Prince song. YouTube immediately removed Lenz’s video.<span style="yes;">  </span>Lenz was able to get it restored seven weeks after filing a DMCA counter-notification asserting that her video constituted fair use of the song. Lenz then sued Universal for interfering with her legal right to post the video online.<span id="more-481"></span></span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">As we discussed in a <a href="http://digitalhhr.com/2008/10/happy-10th-birthday-dmca/">previous post</a>, Lenz, in her suit against Universal, is asserting a claim of “misrepresentation” under Section 512(f) of the DMCA, which states that </span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">“Any person who knowingly materially misrepresents under this section </span><span style="Verdana;">that material or activity is infringing…shall be liable for any damages, including costs and attorneys&#8217; fees, incurred by the alleged infringer… who is injured by such misrepresentation, as the result of the service provider relying upon such misrepresentation in removing or disabling access to the material or activity claimed to be infringing&#8230;”</span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">Lenz’s misrepresentation claim, therefore, could be sustained only if Universal failed to comply with the takedown requirements under Section 512(c)(3)(A)(v) which states that any copyright holder filing a takedown notice must have “a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law.” </span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">In response to Lenz’s suit, Universal filed a motion to dismiss claiming that copyright owners cannot be required to evaluate the question of fair use prior to sending a takedown notice because fair use is merely an <em>excused infringement </em>of copyright rather than a use authorized by the copyright holder or by law. In other words, the “good faith” requirement under Section 512(c)(3)(A)(v) does not apply because fair use is not a use <em>authorized by law</em>. Lenz (supported by lawyers from the Electronic Frontier Foundation), countered that fair use is, in fact, an authorized use of copyrighted material and that copyright holders cannot represent in good faith under the DMCA that content infringes copyright as required without considering all authorized uses of such content, including fair use.</span></p>
<p class="MsoNormal" style="justify;"><span style="Verdana;">In August, the U.S. District Court for the Northern District of California, rejected Universal’s motion to dismiss and held that the Copyright Act provides explicitly that “the fair use of a copyrighted work…is not an infringement of copyright” and that fair use is lawful use of copyright. Accordingly, the court held that Section 512(c)(3)(A)(v) applies to fair use of a copyright and therefore Universal could be held liable on a claim of misrepresentation if Lenz can prove the requisite standard of subjective bad faith necessary to prevail. </span></p>
<p class="MsoNormal" style="justify;"><span style="x-small;"><span style="Verdana;">While the impact of this decision is not yet clear (as it is merely a dismissal of a motion that allows the case to proceed), copyright holders need to proceed with caution in their approach to issuing takedown notices. If the district court’s initial ruling is upheld, it is possible that copyright holders may be required to consider the potential fair use applications of a copyrighted work before issuing takedown notices and the failure to do so may constitute a violation of the DMCA. In other words, corporations and their intellectual property enforcement regimes will now be tasked with making value judgments on the applicability of the fair use doctrine—one of the most amorphous and continually evolving legal concepts in existence.<span style="yes;">   </span></span></span></p>
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		<title>Copyright Royalty Board Establishes First Time Mechanical Rates for Ringtones and Ad-supported Streaming Music</title>
		<link>http://digitalhhr.com/2008/11/copyright-royalty-board-establishes-first-time-mechanical-rates-for-ringtones-and-ad-supported-streaming-music/</link>
		<comments>http://digitalhhr.com/2008/11/copyright-royalty-board-establishes-first-time-mechanical-rates-for-ringtones-and-ad-supported-streaming-music/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 00:21:00 +0000</pubDate>
		<dc:creator>Dan Schnapp and Matt Syrkin</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[E-alert]]></category>
		<category><![CDATA[ad-supported]]></category>
		<category><![CDATA[compulsory license]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[copyright royalty board]]></category>
		<category><![CDATA[imeem]]></category>
		<category><![CDATA[last.fm]]></category>
		<category><![CDATA[limited downloads]]></category>
		<category><![CDATA[mechnical rates]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[music law]]></category>
		<category><![CDATA[music publishing]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[myspacemusic]]></category>
		<category><![CDATA[Section 115 of the Copyright Act]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://digitalhhr.webair.com/?p=368</guid>
		<description><![CDATA[  Royalty Rate Analysis
After months of hearings, testimony and deliberations, on October 2, 2008, the United States Copyright Royalty Board (CRB) announced newly established rates for royalties to be paid to writers and composers (as opposed to performers) whose musical compositions are made and distributed as sound recordings (i.e., phonorecords), including via (1) physical recordings (e.g., [...]]]></description>
			<content:encoded><![CDATA[<p><span style="x-small;"><span style="Verdana;"><img class="alignnone size-medium wp-image-73" src="http://digitalhhr.com/wp-content/uploads/2008/09/pdficon_large.gif" alt="" width="32" height="32" />  <a title="Copyright Royalty Board Establishes First Time Mechanical Rates for Ringtones and Ad-supported Streaming Music" href="http://digitalhhr.com/wp-content/uploads/2008/11/syrkin-copyright-royalty-board-e-alert.pdf">Royalty Rate Analysis</a></span></span></p>
<p><span style="x-small;"><span style="Verdana;">After months of hearings, testimony and deliberations, on October 2, 2008, the United States Copyright Royalty Board (CRB) announced newly established rates for royalties to be paid to writers and composers (as opposed to performers) whose musical compositions are made and distributed as sound recordings (<em>i.e.</em>, phonorecords), including via (1) physical recordings (<em>e.g.</em>, CDs, tapes, vinyl, <em>etc</em>.), (2) permanent digital downloads, (3) ringtones, (4) limited/tethered digital downloads and (5) interactive streaming.<span id="more-368"></span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes"> </span></span></span><span style="x-small;"><span style="Verdana;">These new rate determinations, which will remain in effect until December 31, 2012, break new ground. Following a drawn-out battle between the National Music Publishers’ Association (NMPA) (representing song writers and composers) and the Recording Industry Association of America (RIAA) and the Digital Media Association (DiMA) (representing the record labels and digital music retailers, respectively), the CRB established, for the first time, a rate for the distribution of ringtones (24¢ per delivery), while surprisingly maintaining the same rates for the distribution of physical recordings and permanent downloads of digital recordings that had been in effect since January 1, 2006 (9.1¢ per delivery). The rates for the distribution of sound recordings as limited/tethered downloads (<em>i.e.,</em> downloads that only play a fixed number of times or for a fixed period of time) and as interactive streams (<em>i.e.,</em> online digital streams of recordings selected by an end user on an on-demand basis), both of which had been slated for resolution by the CRB among the other rates at the outset of the lengthy proceedings, were actually negotiated to a consensus by the parties during the hearings, and their settlement was adopted by CRB, subject to ratification following public comment.</span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"> </span></span></p>
<p class="MsoBodyTextIndent" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">The announcement of the rates for limited downloads and interactive streaming of recorded music are of the utmost importance to both the publishers and the record labels alike because, prior to the announcement of the proposed rates, any service seeking to offer limited downloads and/or interactive streaming of recorded music was required to negotiate a royalty rate with individual writers, publishers or mechanical royalty collections agencies such as Harry Fox. In other words, copyright ownership in a sound recording alone (or obtaining a license from the owner, typically a record label) does not allow for the distribution of that recording without first obtaining a license from the song writer or publisher owning and/or controlling the copyright in the musical composition contained therein. Section 115 of the Copyright Act, also known as the “mechanical compulsory license”, however, provides a mechanism whereby a licensee (typically retailers or record labels) may be automatically granted a license to distribute sound recordings containing songs that they neither own nor control simply by adhering to the terms of the compulsory license and paying the rates set by the CRB. In other words, the express permission of song writers and publishers is not required to make and distribute sound recordings incorporating their musical compositions, provided that the licensee pays the applicable rates and complies with the terms of the statute.</span></span></p>
<p class="MsoBodyTextIndent" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes"> </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">As evidenced over the last two years, the trend among social networking websites (<em>e.g.</em>, MySpace, <em>etc</em>.) and other digital entertainment websites (<em>e.g.</em>, imeem, last.fm, <em>etc.</em>) has been the inclusion of digital music in forms other than traditional webcasting or internet radio (<em>i.e.</em>, non-interactive streaming, where the end user does not select each individual sound recording) in favor of a more personalized user experience. Obtaining a license to provide interactive streaming, however, has thus far been both a lengthy and expensive process, but now website publishers will only be required to negotiate licenses with the sound recording owners or providers and pay the required mechanical license fees and the applicable public performance fees without the need to negotiate a separate licensing arrangement with the publishers. </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">The new mechanical royalty rates for limited downloads and interactive streaming are unlike the statutory rate structure for physical recordings, permanent digital downloads, and ringtones, all of which are all based on per unit calculations (<em>i.e.</em>, “penny rates” or a fixed amount per distribution). Instead, these new rates are based on a percentage of revenue formula, with varying rates based on the business model of the service offering the musical recordings, including subscription-based and ad-supported models. In other words, the amount due to each publisher whose work is incorporated in a sound recording selected by an end user for streaming or downloading is a certain pro-rata percentage of revenue earned by the service or digital platform.</span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes">   </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes">   </span>The calculations are relatively complex, requiring multiple steps that vary according to the type of service. For all service models described in the proposed rate settlement, however, the calculation begins with a determination of monthly “service revenue” for the applicable accounting period, or all revenue recognized by the service from end users from the provision of the licensed activity, including subscription fees, sponsorships, commissions and third party advertising in connection with the interactive streaming and limited downloads offered on the service. The service revenue is then multiplied by the applicable percentage, which is identical across the all service models (10.5%). This amount is then subject to increase based on the applicable minimum payment amounts if the percentage of service revenue fails to exceed the minimums according to the type of service (<em>i.e.</em>, whether music subscription fees are charged or whether the service is free or ad-supported).</span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes"> </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">For example, in the case of music subscriptions services (4 of the 5 service models), the applicable minimum payment is the greater of (a) a fixed amount for each paying subscriber ($.15-$.80) or (b) a fixed percentage of the amount paid by the service to the owners of the sound recordings (<em>i.e.</em>, licensing fees paid to the recording labels and content aggregators) for the rights to steam and offer downloads of the recordings (17-22%). In the case of free or ad-supported models, the only applicable minimum is the fixed percentage of the amount paid to the owners of the sound recordings (18%-22%). Ultimately, the total amount due to the publishers is the percentage of service revenue or the applicable minimum payment amount (which ever is greater), less all public performance fees paid by the service provider to the applicable performing rights organizations for the rights to stream the applicable recordings.</span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">These first time mechanical rates for music on ad-supported and free services represent a significant shift in the digital music space. First, it effectively removes any fixed payment obligation on such services (<em>i.e.</em>, no penny rates based on the amount of subscribers, downloads, or streams) other than 10.5% of service revenue or the fixed percentage paid to the owners of the sound recordings. Second, the absence of fixed dollar minimums provides much-needed flexibility for new business models to emerge and should allow them to continue to exist, as <span style="7.0pt">many would cease to be profitable if required to remit fixed dollar amount minimums when all revenue generated is dependent on alternate sources, including the receipt of advertising dollars.</span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="7.0pt"><span style="x-small;"><span style="Verdana;"> </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">Once the proposed rates are ratified, expect to see increased streaming activity in the digital music space among purveyors of online content, especially social networking websites. In fact, within a few days of MySpace’s recent launch of its streaming music functionality, MySpace Music, the service had already well surpassed one billion streams, providing further evidence that a per stream or subscriber/member minimum would be cost prohibitive. </span></span></p>
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		<title>HHR Represented MTV Networks in Transaction to Monetize UGC on MySpace</title>
		<link>http://digitalhhr.com/2008/11/mtv-to-monetize-ugc-on-myspace/</link>
		<comments>http://digitalhhr.com/2008/11/mtv-to-monetize-ugc-on-myspace/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 16:44:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Firm News]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Press/Publications]]></category>
		<category><![CDATA[Auditude]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[DMCA]]></category>
		<category><![CDATA[end user generated content]]></category>
		<category><![CDATA[HHR]]></category>
		<category><![CDATA[Hughes Hubbard and Reed]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[UGC]]></category>

		<guid isPermaLink="false">http://digitalhhr.webair.com/?p=347</guid>
		<description><![CDATA[MTV Networks has signed agreements with MySpace and Auditude regarding the sale, display and distribution of advertising with user generated content posted to MySpace that contains MTV Networks&#8217; programming.  HHR&#8217;s New Media, Entertainment and Technology team represented MTV Networks.  Click here for more details.
]]></description>
			<content:encoded><![CDATA[<p>MTV Networks has signed agreements with MySpace and Auditude regarding the sale, display and distribution of advertising with user generated content posted to MySpace that contains MTV Networks&#8217; programming.  HHR&#8217;s New Media, Entertainment and Technology team represented MTV Networks.  Click <a title="MTV deal with MySpace" href="http://bits.blogs.nytimes.com/2008/11/02/myspace-and-mtv-turn-pirated-video-into-ad-dollars/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bits.blogs.nytimes.com/2008/11/02/myspace-and-mtv-turn-pirated-video-into-ad-dollars/?referer=');">here</a> for more details.</p>
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