<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>HHR New Media, Entertainment and Technology Group &#187; Dan Schnapp and Matt Syrkin</title>
	<atom:link href="http://digitalhhr.com/author/dan-and-matt/feed/" rel="self" type="application/rss+xml" />
	<link>http://digitalhhr.com</link>
	<description>An online community</description>
	<lastBuildDate>Fri, 03 Feb 2012 19:52:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
		<item>
		<title>Cloud Computing, Digital Lockers and Copyright: The Cloudification of Entertainment (Update)</title>
		<link>http://digitalhhr.com/2011/09/cloud-computing-digital-lockers-and-copyright-the-cloudification-of-entertainment/</link>
		<comments>http://digitalhhr.com/2011/09/cloud-computing-digital-lockers-and-copyright-the-cloudification-of-entertainment/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 16:00:12 +0000</pubDate>
		<dc:creator>Dan Schnapp and Matt Syrkin</dc:creator>
				<category><![CDATA[Copyright]]></category>
		<category><![CDATA[DMCA]]></category>
		<category><![CDATA[Fair Use]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Cablevision]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[MP3tunes]]></category>
		<category><![CDATA[remote DVR]]></category>
		<category><![CDATA[UltraViolet]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=1822</guid>
		<description><![CDATA[It is no surprise that the move to the cloud is in full swing. New methods of content distribution and consumption, coupled with the widespread proliferation of IP-enabled consumer devices, are driving the public’s relentless desire for “any content anywhere”.  The success of Netflix, Hulu, Amazon on Demand, Flickr, and the emergence of novel content [...]]]></description>
			<content:encoded><![CDATA[<p>It is no surprise that the move to the cloud is in full swing. New methods of content distribution and consumption, coupled with the widespread proliferation of IP-enabled consumer devices, are driving the public’s relentless desire for “any content anywhere”.  The success of <a title="Netflix" href="http://www.netflix.com/Default?mqso=80012928" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.netflix.com/Default?mqso=80012928&amp;referer=');">Netflix</a>, <a title="Hulu" href="http://www.hulu.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.hulu.com/?referer=');">Hulu</a>, <a title="Amazon On Demand" href="http://www.amazon.com/b/?ie=UTF8&amp;node=16261631&amp;tag=googhydr-20&amp;hvadid=7341993339&amp;ref=pd_sl_2cif4nedlp_p" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.amazon.com/b/?ie=UTF8_amp_node=16261631_amp_tag=googhydr-20_amp_hvadid=7341993339_amp_ref=pd_sl_2cif4nedlp_p&amp;referer=');">Amazon on Demand</a>, <a title="Flickr" href="http://www.flickr.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.flickr.com/?referer=');">Flickr</a>, and the emergence of novel content authentication and delivery standards like the <a title="Ultraviolet" href="http://www.uvvu.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.uvvu.com/?referer=');">Digital Entertainment Content Ecosystem’s (DECE) Ultraviolet</a> exemplify the entertainment industry’s investment in and increased reliance on cloud-based distribution platforms and business models. Now, as music makes a similar move to the cloud with the recent emergence of Amazon CloudDrive, Apple’s iCloud and GoogleMusic, stakeholders across all forms of entertainment have officially ent ered the equation. But while cloud integration continues to gain speed in the foreground, a host of new legal issues are emerging in the background as the convergence of new cloud-based storage mechanisms and channels of distribution with entertainment content continues to usher in novel copyright questions for stakeholders to grapple with. At present, the legal questions currently surrounding digital lockers and the “cloudification” of entertainment content are focused primarily on the balance between copyright holders’ exclusive rights to reproduce and publicly perform their works and consumers and service providers ability to make lawful use of such content through emerging technologies, in each instance, without directly or secondarily infringing copyright holders’ rights.<span id="more-1822"></span></p>
<p>1)       <a title="Cablevision Case" href="http://www.ca2.uscourts.gov/decisions/isysquery/339edb6b-4e83-47b5-8caa-4864e5504e8f/1/doc/07-1480-cv_opn.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.ca2.uscourts.gov/decisions/isysquery/339edb6b-4e83-47b5-8caa-4864e5504e8f/1/doc/07-1480-cv_opn.pdf?referer=');">Cartoon Network, LP v. CSC Holding Inc.</a></p>
<p>Among the most recent and important decisions impacting cloud-based storage and distribution of entertainment content was the Second Circuit’s 2008 decision in <a title="Cablevision Case" href="http://www.ca2.uscourts.gov/decisions/isysquery/339edb6b-4e83-47b5-8caa-4864e5504e8f/1/doc/07-1480-cv_opn.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.ca2.uscourts.gov/decisions/isysquery/339edb6b-4e83-47b5-8caa-4864e5504e8f/1/doc/07-1480-cv_opn.pdf?referer=');">Cartoon Network, LP v. CSC Holding Inc.</a> (“<span style="text-decoration: underline;">Cablevision Case</span>”), which addressed the copyright implications of a cloud-based DVR system. Specifically, cable operator Cablevision Systems Corporation (“<span style="text-decoration: underline;">Cablevision</span>”) announced plans in March 2006 to market a “remote storage DVR system” (“<span style="text-decoration: underline;">RS-DVR</span>”) to allow subscribers without a stand-alone DVR to record cable programs on central hard drives Cablevision maintained at a “remote” location. In response, major networks and studios sued Cablevision in federal court, claiming that the RS-DVR would <span style="text-decoration: underline;">directly</span> infringe their rights to reproduce and publicly perform their copyrighted works. The <a title="Cablevision lower court decision" href="http://digitalhhr.com/wp-content/uploads/2010/12/Cablevision-Lower-Court-Decision.pdf" target="_blank">district court agreed </a>and enjoined Cablevision from operating the RS-DVR system without additional licenses from the plaintiffs. Cablevision appealed and the Second Circuit reversed the decision on all three infringement counts.</p>
<p>The first claim rejected by the Appeals Court was that the brief caching of buffering data while Cablevision’s system queried whether the customer had actually requested the program be recorded on to the applicable hard drive violated the exclusive right of reproduction. The Appeals Court held that the buffering period was so negligible as to fail the Copyright Act’s requirement that a copy of work be fixed in a tangible medium “for more than a transitory duration.” This point is potentially significant for future cloud business models given that cloud-based services may enable the storage, manipulation and distribution of content in multiple formats across multiple devices, which will continue to no doubt further implicate transitory caching of content at multiple stages in the process.</p>
<p>The second claim reversed by the Appeals Court was that Cablevision was liable for direct copyright infringement for copying programs to the RS-DVRs. Here, the Appeals Court held that Cablevision did not evince the required “volitional conduct” that actually caused the copy to be made and found that Cablevision’s conduct in designing, housing, and maintaining a system did not amount to direct infringement.</p>
<p>The third and perhaps most controversial claim reversed by the Appeals Court was that the transmission of programming from the RS-DVR to subscribers who requested playback breached the public performance right. Here, Cablevision argued (and the Appeals Court found relevant) that, “because each RS-DVR transmission is made using a single unique copy of a work, made by an individual subscriber” only one subscriber is capable of receiving the transmission of that particular work and thus the performance is not “public”.</p>
<p>Ultimately, the holding in the Cablevision Case that individualized copies of content specifically streamed to subscribers from remote DVRs constitute private, as opposed to public, performances introduces a lack of clarity regarding the rights necessary for cloud-based transmissions of audio/visual content. Put simply, the question remains as to whether streaming of legally obtained content to an end user from the cloud (e.g., MP3 tracks stored in a digital locker, etc.) implicates the public performance right. As a result, purveyors of cloud-based business models are left considering whether additional authorization is required from copyright holders, and in the absence of obtaining that consent, whether the potential exists that another tribunal could later disagree with the Second Circuit’s holding in the Cablevision Case. Furthermore, the application of the holding in the Cablevision Case to alternate fact patterns and business models, as even the court itself acknowledged, provides limited guidance.</p>
<p style="padding-left: 30px;"><em>“This holding, we must emphasize, does not generally permit content delivery networks to avoid all copyright liability by making copies of each item of content and associating one unique copy with each subscriber to the network, or by giving their subscribers the capacity to make their own individual copies. We do not address whether such a network operator would be able to escape any other form of copyright liability, such as liability for unauthorized reproductions or liability for contributory infringement.”</em></p>
<p>2) <a title="MP3Tunes Case" href="http://www.docstoc.com/docs/91550588/EMImp3tunesorder" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.docstoc.com/docs/91550588/EMImp3tunesorder?referer=');">Capitol Records, LLC et al. v. MP3tunes, LLC</a></p>
<p>Another recent and ongoing case potentially impacting the digital locker and cloud computing landscape is Capitol Records, LLC et al. (“<span style="text-decoration: underline;">EMI</span>”) v. MP3tunes, LLC (See <a title="Complaint" href="http://www.mp3tunes.com/images/mm/EMIvMP3tunes.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.mp3tunes.com/images/mm/EMIvMP3tunes.pdf?referer=');">Initial Complaint</a>, <a title="Capitol Records, EMI brief in support of Summary Judgment" href="http://digitalhhr.com/wp-content/uploads/2010/12/Capitol-Records-EMI-Memorandum-of-Law-in-Support-of-Motion-for-Summary-Judgment.pdf" target="_blank">EMI Summary Judgment Memorandum</a> and <a title="Capitol Records, EMI Opposition to MP3tunes motion for Summary Judgment" href="http://digitalhhr.com/wp-content/uploads/2010/12/Capitol-Records-EMI-Opposition-to-MP3tunes-Motion-for-Summary-Judgment-filed-Nov-24-2010.pdf" target="_blank">Response</a>, <a title="MP3tunes brief in support of motion for Summary Judgment" href="http://digitalhhr.com/wp-content/uploads/2010/12/MP3Tunes-Memorandum-of-Law-in-Support-of-Motion-for-Summary-Judgment.pdf" target="_blank">MP3tunes Summary Judgment Memorandum</a> and <a title="MP3tunes opposition to EMI motion for Summary Judgment" href="http://digitalhhr.com/wp-content/uploads/2010/12/MP3tunes.com-Opposition-to-EMIs-Motion-for-Summary-Judgment-filed-Nov-25-2010.pdf" target="_blank">Response</a>, and recent <a title="Summary Judgement Memorandum and Order" href="http://www.publicknowledge.org/files/docs/Capitol_Records_v_MP3Tunes.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.publicknowledge.org/files/docs/Capitol_Records_v_MP3Tunes.pdf?referer=');">Summary Judgment Ruling</a>). Here, multiple record companies and publishers affiliated with EMI have asserted, among others, various copyright infringement claims against MP3tunes, which operates two separate online services&#8211;specifically, MP3tunes.com and Sideload.com. <a title="MP3tunes" href="http://www.mp3tunes.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.mp3tunes.com/?referer=');">MP3tunes.com</a> allows users to store their music collections in online digital lockers, which they can then access from any computer or mobile device with an Internet connection. <a title="Sideload" href="http://www.sideload.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.sideload.com/?referer=');">Sideload.com</a> is a music search engine site that allows end users to search for links on the internet to downloadable music that can be uploaded (or “sideloaded”) to an MP3tunes digital locker. Once music is placed in an end user’s digital locker, the music becomes available for transmission to any IP-enabled device at the end user’s direction.</p>
<p>Based on the documents filed to date, EMI has asserted a series of both direct and secondary copyright infringement claims against MP3tunes, including claims that MP3tunes has forfeited its eligibility under the Digital Millennium Copyright Act’s (DMCA) Safe Harbor provisions for its illicit conduct in knowingly providing the means for end users to violate EMI’s copyrights via Sideload.com and failing to respond to takedown notices. In fact, the majority of EMI’s claims are based on the functionality and content made available via Sideload.com, which essentially aggregates URLs linked to digital music files that can be readily downloaded or sideloaded to an online locker. EMI has asserted that the infringing nature of the links posted on Sideload.com, as well as the corresponding files that are made available via the linked URLs that are then sideloaded into an MP3tunes digital locker violate EMI’s copyrights.</p>
<p>While a detailed analysis of the merits of EMI’s DMCA and contributory liability theories remain outside the scope of this post (and have yet to be entirely decided by the court), the district court, in its recent ruling on the parties’ summary judgment motions, did find that the MP3tunes was entitled to the Safe Harbor protections afforded under the DMCA, but further addressed a key issue emerging in the new cloud-based lockering environment. Specifically, upon receipt of a valid takedown notice from EMI, the court found that MP3tunes had a duty to not only remove links to infringing songs publicly displayed on Sideload.com, but also a duty to remove songs stored in users’ personal lockers which were downloaded from such links. In its defense, MP3tunes claimed that it was only required to remove the URL links on Sideload.com because only those links were listed on EMI’s takedown notices and that it might be subject to lawsuits by users if it actually removed personal property from users’ digital lockers. The court, however, rejected this argument, pointing to the DMCA’s immunity provisions for service providers acting on valid takedown notices (see <a title="DMCA Safe Harbor" href="http://www.bitlaw.com/source/17usc/512.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.bitlaw.com/source/17usc/512.html?referer=');">17 U.S.C. 512(g)</a>), and stating that:</p>
<p style="padding-left: 30px;"><em>“Where service providers such as MP3tunes allow users to search for copyrighted works posted on the internet and store those works in private accounts, to qualify for DMCA protection, those service providers must (1) keep track of the source and web address of stored copyrighted material, and (2) take content down when copyright owners identify the infringing sources in otherwise compliant notices… [Accordingly,] MP3tunes was obligated to remove specific works traceable to users’ lockers .. [b]ecause MP3tunes keeps track of the source and web address for each sideloaded song in each user’s locker and EMI’s notices gave sufficient information for MP3tunes to locate copies of infringing song in users lockers.</em></p>
<p>In addition to the foregoing claims, EMI also claimed that MP3tunes <span style="text-decoration: underline;">directly</span> infringes that right of public performance by allowing end users to stream music from their online digital lockers to personal devices. Relying in part on the holding in the Cablevision Case, EMI asserted that MP3tunes violates the public performance right because it uses a “single master” to play songs to multiple users, as opposed to Cablevision which maintained a separate copy of each program for each subscriber who recorded it. In response, MP3tunes replied that it does not utilize a “single master” storage system, but rather a common open source distributed file software system that eliminates redundancy and enables MP3tunes to efficiently store and retrieve the millions of audio files uploaded by its users without employing a duplicative file storing method.</p>
<p>Ultimately, the district court held that MP3tunes does not in fact use a “single master” system, but rather a standard algorithm known as “Content-Addressable Storage” to store music files which uses hash tags associated with each uploaded song that ultimately allows for the reconstruction of the exact file the user originally uploaded to the service (i.e., there is no “master copy” of any EMI songs stored on MP3tunes’ servers). Still, this determination does not entirely address EMI’s infringement claim regarding the right of public performance as the court’s holding solely relates to the nature of the specific file storage technology employed by MP3tunes. This is in part due to the fact that EMI’s arguments on the public performance issue were largely based on distinguishing the file storing technology used by MP3tunes from the technology employed by Cablevision. In other words, EMI did not address the public performance question by looking at the intended audience of the transmissions enabled by MP3tunes, but rather whether MP3tunes used a “single master” to transmit music to end users.</p>
<p>Ultimately, the take away from both the Cablevision Case and the MP3tunes case is that cloud-based delivery, storage and consumption of entertainment content, whether overtly and implicitly, implicates many of the exclusive rights afforded copyright holders and stakeholders need to remain vigilant about allocating risk when the laws in the US and overseas have yet to suitably address the contours of these services and the corresponding technologies at play. We will obviously keep an eye on future developments in connection with cloudifcation of entertainment content and any case law potentially impacting the future deployment of related cloud-based products and services.</p>
]]></content:encoded>
			<wfw:commentRss>http://digitalhhr.com/2011/09/cloud-computing-digital-lockers-and-copyright-the-cloudification-of-entertainment/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ivi TV Update:  ivi Files Complaint for Declaratory Judgment</title>
		<link>http://digitalhhr.com/2010/09/ivi-tv-update-ivi-files-complaint-for-declaratory-judgment/</link>
		<comments>http://digitalhhr.com/2010/09/ivi-tv-update-ivi-files-complaint-for-declaratory-judgment/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 15:03:18 +0000</pubDate>
		<dc:creator>Dan Schnapp and Matt Syrkin</dc:creator>
				<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Litigation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[compulsory license]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[copyright infringement]]></category>
		<category><![CDATA[declaratory judgment]]></category>
		<category><![CDATA[HHR]]></category>
		<category><![CDATA[Infringement]]></category>
		<category><![CDATA[ivi TV]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=1731</guid>
		<description><![CDATA[As we recently reported here, a  new Internet-connected software application, called “ivi tv”, was just released that allows pc, mac and linux end users to stream live feeds from over-the-air television stations to their computers anywhere in the world. Unlike other online content distributors, however, the start-up recently confirmed that it has elected not to [...]]]></description>
			<content:encoded><![CDATA[<p>As we recently reported <a title="ivi TV initial post" href="http://digitalhhr.com/2010/09/ivi-tv-live-network-television-on-the-net-without-negotiation/" target="_blank">here</a>, a  new Internet-connected software application, called “ivi tv”, was just released that allows pc, mac and linux end users to stream live feeds from over-the-air television stations to their computers anywhere in the world. Unlike other online content distributors, however, the start-up recently confirmed that it has elected not to negotiate with the copyright holders for the license of its programming, and has instead elected to wager its future on a seemingly liberal interpretation of certain provisions of <a title="Copyright Act" href="http://www.copyright.gov/title17/92chap1.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/title17/92chap1.html?referer=');">the Copyright Act (the &#8220;Act&#8221;), </a>which permit qualifying “cable systems” to rebroadcast over-the-air television signals upon the payment of certain statutorily mandated revenues (see <a title="Section 111" href="http://www.bitlaw.com/source/17usc/111.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.bitlaw.com/source/17usc/111.html?referer=');">Section 111</a>).</p>
<p>As we suspected, the response from the entertainment community has been swift, and the company has since received a barrage of cease and desist letters from television networks, movie studios, sports leagues, broadcasters, syndicators and others in the entertainment industry alleging that the operation of the service as currently conducted amounts to copyright infringement. In response, the company has now <a title="Complaint for Declaratory Judgment" href="http://assets.bizjournals.com/cms_media/pdf/ivi-complaint.pdf?site=techflash.com" target="_blank" onclick="pageTracker._trackPageview('/outgoing/assets.bizjournals.com/cms_media/pdf/ivi-complaint.pdf?site=techflash.com&amp;referer=');">filed a complaint for declaratory judgment</a> in Seattle district court alleging that by complying with the Act’s compulsory licensing scheme in Section 111 “it has not infringed any of the copyrights owned by the any of the Defendants.”</p>
<p>We will obviously keep an eye on future developments as this complaint now moves its way through the court system and the entertainment industry’s forthcoming response.</p>
]]></content:encoded>
			<wfw:commentRss>http://digitalhhr.com/2010/09/ivi-tv-update-ivi-files-complaint-for-declaratory-judgment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ivi TV: Live Network Television on the Net Without Negotiation?</title>
		<link>http://digitalhhr.com/2010/09/ivi-tv-live-network-television-on-the-net-without-negotiation/</link>
		<comments>http://digitalhhr.com/2010/09/ivi-tv-live-network-television-on-the-net-without-negotiation/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 21:12:04 +0000</pubDate>
		<dc:creator>Dan Schnapp and Matt Syrkin</dc:creator>
				<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[compulsory license]]></category>
		<category><![CDATA[iCraveTV]]></category>
		<category><![CDATA[ivi TV]]></category>
		<category><![CDATA[retransmission rights]]></category>
		<category><![CDATA[Section 111 of the Copyright Act]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=1723</guid>
		<description><![CDATA[A new Internet-connected software application, called “ivi tv”  http://www.ivi.tv/, was released this week that allows pc, mac and linux end users to stream live feeds from over-the-air television stations to their computers anywhere in the world, including feeds from ABC, CBS, Fox, NBC, PBS, Telemundo, Univision and others. The small Seattle-based start-up behind the service, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">A new Internet-connected software application, called “ivi tv”  <a href="http://www.ivi.tv/" onclick="pageTracker._trackPageview('/outgoing/www.ivi.tv/?referer=');">http://www.ivi.tv/</a>, was released this week that allows pc, mac and linux end users to stream live feeds from over-the-air television stations to their computers anywhere in the world, including feeds from ABC, CBS, Fox, NBC, PBS, Telemundo, Univision and others. The small Seattle-based start-up behind the service, Ivi, Inc., currently charges user $4.99 a month for access, with the option to add DVR functionality for an extra 99 cents, and plans to expand the service to mobile devices and other platforms in the coming months.</p>
<p style="text-align: justify;">Unlike other online content distributors, the start-up has allegedly sidestepped negotiating with the copyright holders for the license of its programming, and has instead elected to wager its future on a seemingly liberal interpretation of certain provisions of the <a title="U.S. Copyright Act" href="http://www.copyright.gov/title17/92chap1.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/title17/92chap1.html?referer=');">Copyright Act (the “Act”)</a>, which permit qualifying “cable systems” to rebroadcast over-the-air television signals upon the payment of certain statutorily mandated revenues. Specifically, <a title="Section 111" href="http://www.bitlaw.com/source/17usc/111.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.bitlaw.com/source/17usc/111.html?referer=');">the Act’s compulsory licensing scheme (see Section 111) </a>allows cable systems to carry distant broadcast signals while compensating copyright owners for the public performance of their works, without the transaction costs associated with marketplace negotiations for the carriage of copyrighted programs, and instead requires that the cable system remit a fixed portion of their revenues for the retransmission of such programming to the copyright holders. Based on statements from ivi, Inc.’s management, the company has already taken steps to comply with the requirements under Act, and is apparently taking the position that its service does, in fact, qualify as a “cable system”.<span id="more-1723"></span></p>
<p style="text-align: justify;">The company’s current position appears to be in part attributable to the Act’s expansive definition of a “cable system”, which includes <a title="Section 111" href="http://www.bitlaw.com/source/17usc/111.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.bitlaw.com/source/17usc/111.html?referer=');">“any facility… that receives signals transmitted or programs broadcast by one or more television broadcast stations licensed by the Federal Communications Commission, and makes secondary transmissions of such signals or programs by wires, cables, microwave, or other communications channels to subscribing members of the public who pay for such service.”</a>  The legislative intent behind the foregoing definition and the enactment of the statutory licensing scheme over 30 years ago (decades before the advent and commercialization of the Internet) was to benefit traditional cable and satellite companies operating in a heavily-regulated industry under the jurisdiction of the FCC, including a slew of rules and requirements under the Communications Act, such as programming exclusivity, sports blackouts, network non-duplication, signal quota, must-carry, and others.  The statute was not designed to provide a means for Internet-based services like “ivi tv” to avail themselves of the statutory licensing scheme by labeling themselves a “cable system” on the one hand, while at the same time finding refuge from the corresponding restrictions on MVPDs under the Communications Act because the regulation of programming retransmitted via the Internet falls outside the scope of the FCC’s jurisdiction.</p>
<p style="text-align: justify;">This approach has been attempted before, albeit unsuccessfully.  A similar start-up, iCravetv.com played an analogous tune in 2000. Hailed as the first service to put a broad range of ordinary TV stations on the Internet&#8211;from the Simpsons to Major League Baseball games&#8211;the Toronto-based service launched to international press and huge amounts of Web traffic. They too made similar arguments regarding the contours of compulsory licensing under Canadian copyright law, but failed to quash a swift <a title="iCraveTV Complaint" href="http://legal.web.aol.com/decisions/dlip/icravecomplaint.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/legal.web.aol.com/decisions/dlip/icravecomplaint.pdf?referer=');">petition for a temporary restraining order initiated by United States movie studios, television studios, sports leagues and broadcasters</a> and the<a title="iCraveTV Shuts Down" href="http://sharealike.org/wp-content/uploads/sharealike/2009/03/twentiethcenturyfoxfilmcorpvicravetv_53uspq2d1831_wdpa2000.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/sharealike.org/wp-content/uploads/sharealike/2009/03/twentiethcenturyfoxfilmcorpvicravetv_53uspq2d1831_wdpa2000.pdf?referer=');"> iCraveTV.com service agreed to permanently shut its doors</a>.  <a title="iCraveTV Complaint" href="http://legal.web.aol.com/decisions/dlip/icravecomplaint.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/legal.web.aol.com/decisions/dlip/icravecomplaint.pdf?referer=');">Notably, the petition for the temporary restraining order called the business venture “one of the largest and most brazen thefts of intellectual property ever committed in the United States.”</a> </p>
<p style="text-align: justify;">Since the iCraveTV case, the U.S. Copyright Office’s Register of Copyright has repeatedly reiterated that the compulsory licensing scheme under Section 111 of the Act is inapplicable to Internet transmissions:  <a href="http://www.copyright.gov/docs/regstat61500.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/docs/regstat61500.html?referer=');">“..[T]he section 111 license does not and should not apply to Internet transmissions” and that “if there is to be a compulsory license covering such retransmissions, it will have to come from newly enacted legislation and not existing law.”  </a>Most poignantly, the Copyright Office has explicitly stated that it opposes any circumstance (as in the case of “ivi tv” or iCraveTV.com) where <a title="US Copyright Office Report" href="http://www.copyright.gov/reports/section109-final-report.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/reports/section109-final-report.pdf?referer=');">“any online content aggregator would have the ability to use a statutory license to sidestep private agreements and [be] free from any of the limitations imposed on cable operators and satellite carriers by the Communications Act and the FCC’s rules.”  </a> In fact, the Copyright Office openly opposes an Internet statutory license that would permit any website on the Internet to retransmit television programming without the consent of the copyright owner, stating that <a title="US Copyright Office Report" href="http://www.copyright.gov/reports/section109-final-report.pdf " target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/reports/section109-final-report.pdf?referer=');">“such a measure, if enacted, would effectively wrest control away from program producers who make significant investments in content and who power the creative engine in the U.S. economy.”</a></p>
<p style="text-align: justify;">In addition, the Copyright Office has also warned that any possible expansion of the statutory licenses to the Internet will implicate and may contradict certain international obligations, including various bilateral and multilateral trade agreements that prohibit statutory licensing of television signals over the Internet.  Specifically, the <a title="US International Treaty Obligations" href="http://www.copyright.gov/docs/regstat61500.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/docs/regstat61500.html?referer=');">U.S. has obligations under the Berne Convention, the WTO Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPs), and WIPO Copyright Treaty that relate to broadcasting and Internet transmissions</a>, including several free trade agreements with foreign nations which contain the obligation that <a title="US Copyright Office Report" href="http://www.copyright.gov/reports/section109-final-report.pdf " target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/reports/section109-final-report.pdf?referer=');">“&#8230;neither Party may permit the retransmission of television signals (whether terrestrial, cable, or satellite) on the Internet without the authorisation of the right holder or right holders, if any, of the content of the signal and of the signal&#8230;”</a></p>
<p style="text-align: justify;">Against this backdrop, even if Ivi is able to successfully defend any copyright infringement claims and challenges to its current position regarding the applicability of the compulsory licensing provisions under <a title="Section 111" href="http://www.bitlaw.com/source/17usc/111.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.bitlaw.com/source/17usc/111.html?referer=');">Section 111 of the Act</a>, we suspect (and <a href="http://newteevee.com/2010/09/13/ivi-seeks-to-become-an-online-cable-system" target="_blank" onclick="pageTracker._trackPageview('/outgoing/newteevee.com/2010/09/13/ivi-seeks-to-become-an-online-cable-system?referer=');">Ivi has even suggested</a>) that, like  iCraveTV, the company may be on the wrong end of a barrage of claims asserted by television networks, movie studios, sports leagues, broadcasters, syndicators and others in the entertainment industry alleging that the operation of the service as currently conducted amounts to and/or results in unfair competition, tortious interference with contractual relationships, trademark infringement and dilution, false designation of origin or false representation with regard to sponsorship or authorization, etc. Additionally, until and unless Congress decides to amend the Act to clarify the legislative intent concerning the scope of the compulsory license under Section 111, any challengers to the law will need to be in a position to withstand the full weight of the United States entertainment industry which drives a substantial portion of the U.S. economy.</p>
<p style="text-align: justify;">We will obviously keep an eye on future developments in connection with this fledgling service and the entertainment industry’s forthcoming response.</p>
]]></content:encoded>
			<wfw:commentRss>http://digitalhhr.com/2010/09/ivi-tv-live-network-television-on-the-net-without-negotiation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Social Networking Games, Sweepstakes, Promotions and the New Apps:  Developing the Fine Line of Legality</title>
		<link>http://digitalhhr.com/2010/06/social-networking-games-sweepstakes-promotions-and-the-new-apps-developing-the-fine-line-of-legality/</link>
		<comments>http://digitalhhr.com/2010/06/social-networking-games-sweepstakes-promotions-and-the-new-apps-developing-the-fine-line-of-legality/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 16:35:56 +0000</pubDate>
		<dc:creator>Dan Schnapp and Matt Syrkin</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Contest/Sweepstakes]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[promotions]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[sweepstakes]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=1638</guid>
		<description><![CDATA[Over the last year, social networking sites, most notably those with a developer platform such as Facebook, have become hotbeds for virtual goods purchases, social gaming, sweepstakes and advertising-based promotions.  Many of these are based on custom-designed and developed third party applications and widgets, which are veritable revenue drivers for the platform operators.  Several months [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last year, social networking sites, most notably those with a developer platform such as Facebook, have become hotbeds for virtual goods purchases, social gaming, sweepstakes and advertising-based promotions.  Many of these are based on custom-designed and developed third party applications and widgets, which are veritable revenue drivers for the platform operators.  Several months ago Apple modified the terms for its <a title="iPhone Application Development Agreement" href="http://www.eff.org/files/20100127_iphone_dev_agr.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.eff.org/files/20100127_iphone_dev_agr.pdf?referer=');">iPhone application development agreement (via an amendment to the iPhone SDK terms)</a>  to specifically permit app-based contests and sweepstakes.  Specifically, Apple added the following language: &#8220;Your Application may include promotional sweepstakes or contest functionality provided that You are the sole sponsor of the promotion and that You and Your Application comply with any applicable laws.&#8221; However, <a href="http://redtape.msnbc.com/2010/05/icasino-sweepstakes-apps-on-itunes-raise-questions.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/redtape.msnbc.com/2010/05/icasino-sweepstakes-apps-on-itunes-raise-questions.html?referer=');">questions have arisen regarding the legality of running these games and promotions via such applications and platforms</a>.  At their core, these questions focus on the legal distinctions between lotteries, contests and sweepstakes, distinctions that could mean the difference between a highly successful promotion and a high-profile legal headache.<span id="more-1638"></span></p>
<p>Most states and the federal government have specific laws that prohibit unlicensed gambling and lotteries, which are typically defined as “risk[ing] something of value upon the outcome of a contest of chance or a future contingent event not under his control or influence, upon an agreement or understanding that he will receive something of value in the event of a certain outcome” (<a title="NY Penal Law Section 225.00" href="http://www.gambling-law-us.com/State-Laws/New-York/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.gambling-law-us.com/State-Laws/New-York/?referer=');">See NY Penal Law &#8211; PEN§225.00 et seq.</a>).  In fact, only state governments, where permitted, are allowed to run lotteries and many states outright prohibit them.  As a general matter, a lottery has three determinative, core elements: consideration (usually the payment of money), chance and prize.  Accordingly, for example, <a title="California law Penal Code Sec. 319" href="http://www.gambling-law-us.com/State-Laws/California/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.gambling-law-us.com/State-Laws/California/?referer=');">under California law Penal Code Sec. 319 </a>, which is typical of most state anti-lottery laws, a contest or a sweepstakes becomes an illegal lottery when all three of these elements are present.  Therefore, in order to run a legal promotion (such as a sweepstakes or contest) one of the three elements of a lottery must be absent.</p>
<p>Sweepstakes generally enjoy an “exemption” of sorts from the lottery and gambling laws by virtue of the fact that there is no purchase required in order to enter (leading to the “NO PURCHASE NECESSARY” language that accompanies sweepstakes rules), thus eliminating the “risking something of value” element described above.  In contrast, a contest will often retain the consideration element but instead require some demonstration of skill from the participant, thus removing the core element of chance from equation.</p>
<p>Against this backdrop, the first slew of promotion-type apps taking advantage Apple’s revised developer terms have been sweepstakes as opposed to contests.  Specifically, these new applications are allowing entry into games where the winner is selected purely on a randomized basis, without having to demonstrate any skill in participating.  Therefore, laws applicable to the administration of sweepstakes, as opposed to contests, are at issue.</p>
<p>Historically, the largest legal hurdle and source of the most debate regarding the operation of sweepstakes has been over the removal of consideration from the equation.  Merely removing the requirement of an entry fee will not always satisfy the “no consideration” requirement as consideration can come in many forms, including the purchase of a product, an SMS text, subscription fees or otherwise engaging in activities that require substantial time or effort, such as completing an online survey, etc.  And even when some amount of consideration exists, promoters have generally avoided having their sweepstakes classified as unlawful lotteries by providing a universally-available, free alternative method of entry (“AME”) (such as a mail-in postcard, etc.) that provides equal treatment to entrants who use the AME.  Thus far, the sweepstakes applications available on the App Store (whether free or for a fee), such as “Scratch Off Now” from Thought Quarry LLC, which enables marketers to include their branding, messages and products on the app, are coupled with an AME on a corresponding website, allowing entrants the opportunity to participate in the sweepstakes without downloading the particular application.</p>
<p>However, providing an AME may not be enough, under some state laws, to make the promotion legal if the entrants that have paid consideration do not receive something of value for the payment.  An end user may not pay just for a chance to win a prize and state anti-gambling laws may be invoked (as is the case with online poker, sports betting and other forms internet-based gambling) if an end user is required to purchase (a) an app itself or (b) entry in a sweepstakes via such app and does not receive some value in return.  That “return value” needs to only be equivalent to the value paid for the app or the entry.  To take a recent example, paying entrants in a recent sweepstakes promotion tied to the Iron Man 2 movie release received a can of Dr. Pepper.</p>
<p>In addition to providing something of value to entrants, a sweepstakes can avoid classification as an illegal lottery if it clearly promotes the sale of “real” products or services, distinct from the game itself.  Accordingly, it is no surprise that Apple has limited its developers to creating “promotional” sweepstakes and contests. Even Facebook, which similarly allows third parties to run contests and promotions on its platform, continued to refine and post increasingly specific guidelines throughout the past year in an attempt to ensure that these gaming-style promotions are run in accordance with applicable law. In fact, <a title="Facebook Promotions Guidelines" href="http://www.facebook.com/promotions_guidelines.php#!" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.facebook.com/promotions_guidelines.php?referer=');">Facebook now prohibits promotional sweepstakes that condition entry upon the purchase of a product, completion of a lengthy task, or other form of consideration</a>.</p>
<p>Needless to say, the risks are real for both social networking sites and device manufacturers housing applications, particularly when both virtual and credit card transactions are occurring on and through the sites and platforms, including where credit card data is maintained (e.g., purchasing raffle tickets via an iPad app where the credit card charged is on file with Apple via iTunes), as the potential exists for liability to extend beyond the app developer.  Ultimately, social networking sites and platform developers need to ensure that their marketing partners, sponsors and developers carefully structure their promotions and apps to comply with anti-gambling laws.</p>
<p>As always, we will keep an eye out for developments in this area of the law, particularly as the lucrative and viral nature of these promotions continue to expand exponentially across new media platforms and devices.</p>
]]></content:encoded>
			<wfw:commentRss>http://digitalhhr.com/2010/06/social-networking-games-sweepstakes-promotions-and-the-new-apps-developing-the-fine-line-of-legality/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dance Dance Copyright Revolution:  Interactive Gaming&#8217;s Upcoming Copyright Conundrum</title>
		<link>http://digitalhhr.com/2010/01/dance-dance-copyright-revolution-interactive-gamings-upcoming-copyright-conundrum/</link>
		<comments>http://digitalhhr.com/2010/01/dance-dance-copyright-revolution-interactive-gamings-upcoming-copyright-conundrum/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:07:16 +0000</pubDate>
		<dc:creator>Dan Schnapp and Matt Syrkin</dc:creator>
				<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Motion Capture]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://digitalhhr.com/?p=1529</guid>
		<description><![CDATA[The next interactive gaming revolution will soon be ushered in by a wave of gesture detection control systems, where the player&#8217;s body controls the action.  Beginning this year, game developers and publishers will have the technology to develop a viable motion capture-based game, one with more potential applications than any gaming console or system released [...]]]></description>
			<content:encoded><![CDATA[<p>The next interactive gaming revolution will soon be ushered in by a wave of gesture detection control systems, where the player&#8217;s body controls the action.  Beginning this year, game developers and publishers will have the technology to develop a viable motion capture-based game, one with more potential applications than any gaming console or system released to date.  Using a TV-mounted motion detection camera and a handheld controller, the <a title="PlayStation Motion Controller (&quot;Arc&quot;)" href="http://www.sony.net/SonyInfo/IR/news/8ido18000002ct7v-att/09092402E.pdf" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.sony.net/SonyInfo/IR/news/8ido18000002ct7v-att/09092402E.pdf?referer=');">PlayStation Motion Controller (rumored to be named the “Arc”)</a> will be capable of recognizing and tracking a user&#8217;s face and voice as well as body motion.  Similarly, <a title="Project Natal" href="http://www.xbox.com/en-US/live/projectnatal/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.xbox.com/en-US/live/projectnatal/?referer=');">Microsoft’s Project Natal system for the Xbox 360</a> will use a TV-mounted motion detection camera that will track the movement of every part of the body, and capture, for the first time, a three-dimensional representation of the player on the screen completely sans gaming controllers. Now, as consumers await the release of a slew of motion capture games scheduled for retail this holiday season, publishers and developers alike need to brace themselves for the myriad of potential legal issues concerning the ownership and licensing of the movements replicated and featured in those games.<span id="more-1529"></span></p>
<p>Whether a dance routine or a martial arts demonstration, legal protection for the majority of athletic movements that will be incorporated into the forthcoming wave of motion detection-based games will likely fall under copyright law’s definition of “choreography”&#8211;a form of artistic creation which secured copyright protection in 1976 when the <a title="17 USC 102(a)" href="http://www.copyright.gov/title17/92chap1.html#102" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copyright.gov/title17/92chap1.html_102?referer=');">Copyright Act (the “Act”) was amended to include “pantomimes and choreographic works” (17 U.S.C. 102(a)). </a>Prior to that time, choreography could only be protected under copyright statutes to the extent embodied within another copyrighted work that was eligible for protection. Although the Act extended protection to “choreographic works”, it failed to define the term and what types of movements qualified as same. Other copyrightable forms, including “architectural, audiovisual, literary, pictorial, graphic and sculptural works, motion pictures, and sound recordings” are defined in the Act, but “choreographic work” is the only copyrightable form whose meaning is left unclear. In fact, <a title="HR Rep No. 1476, 94th Cong., 2d Sess. 1" href="http://en.wikisource.org/wiki/Copyright_Law_Revision_(House_Report_No._94-1476)/Annotated" target="_blank" onclick="pageTracker._trackPageview('/outgoing/en.wikisource.org/wiki/Copyright_Law_Revision_House_Report_No._94-1476_/Annotated?referer=');">the House and Senate Reports surrounding the Act </a>indicate that Congress&#8217; decision not to define “choreographic work” was deliberate, as legislators believed the meaning to be “fairly well settled”. In fact, the only guidance provided by Congress with respect to the category of “choreographic works” was that it does not include “social dance steps and simple routines.”</p>
<p>In the absence of guidance from Congress or the copyright statutes on which activities qualify for protection under copyright law as “choreographic works”, the U.S. Copyright Office (the “Office”) offered a more technical definition of “choreography” in its Compendium of Copyright Office Practices, stating that <a title="U.S. Copyright Office definition of choreography" href="www.copyright.gov/fls/fl119.html" target="_blank">“[c]horeography is the composition and arrangement of dance movements and patterns usually intended to be accompanied by music.”</a></p>
<p>While instructive, this interpretation is not binding on the federal judiciary, and there is little case law defining the precise scope of “choreographic works”. Moreover, even if the Office’s interpretation of a “choreographic work” does not capture the essence of certain athletic movements, the fact remains that the Act’s enumeration of copyrightable subject matter is not meant to be exhaustive, and is prefaced with the statement that “[w]orks of authorship include the following categories”; and since the Act defines the term “including” as “illustrative and not limitative,” the fact that Congress did not specifically list all athletic movements that fall within the realm of copyrightable subject matter does not mean that they are not covered (just as, for example, the absence of programming code and computer programs from the Copyright Act has not prevented the courts from finding same to be well within the range of copyrightable subject matter). Further, a separate category of copyrightable subject matter known as “dramatic works” also provides some applicability to the extent the athletic movements portray a story or narrative through action, but the underlying movements, which themselves are devoid of story, would not likely find refuge here if separated from the corresponding story or narrative in the context of an interactive game.</p>
<p>While some athletic movements remain close enough to the Office’s definition of “choreographic works” or “dramatic works” that they should be afforded copyright protection (e.g., figure skating, rhythmic gymnastics, synchronized swimming, etc.), there has been, in recent years, a push for the copyrightability of other athletic movements under the guise of “choreographic works.”  For instance, <span style="text-decoration: underline;"><a title="Open Source Yoga Unity v. Choudhury" href="http://scholar.google.com/scholar_case?case=4173101531288383125&amp;q=Open+Source+Yoga+Unity+v.+Choudhury&amp;hl=en&amp;as_sdt=2002" target="_blank" onclick="pageTracker._trackPageview('/outgoing/scholar.google.com/scholar_case?case=4173101531288383125_amp_q=Open+Source+Yoga+Unity+v.+Choudhury_amp_hl=en_amp_as_sdt=2002&amp;referer=');">Open Source Yoga Unity v. Choudhury</a></span>, specifically addressed the question of the copyrightability of yoga moves (see 2005 WL 756558 (N.D. Cal. Apr. 1, 2005).  While the court did not settle this question, it held that it is at least possible for individual yoga positions to be “arranged in a sufficiently creative manner” to merit copyright protection. In <span style="text-decoration: underline;"><a title="Ahn v. Midway Manufacturing Co." href="http://scholar.google.com/scholar_case?case=13364896713651183892&amp;q=965+F.+Supp.+1134+&amp;hl=en&amp;as_sdt=2002" target="_blank" onclick="pageTracker._trackPageview('/outgoing/scholar.google.com/scholar_case?case=13364896713651183892_amp_q=965+F.+Supp.+1134+_amp_hl=en_amp_as_sdt=2002&amp;referer=');">Ahn v. Midway Manufacturing Co</a><a title="Ahn v. Midway Manufacturing Co." href="http://scholar.google.com/scholar_case?case=13364896713651183892&amp;q=965+F.+Supp.+1134+&amp;hl=en&amp;as_sdt=2002" target="_blank" onclick="pageTracker._trackPageview('/outgoing/scholar.google.com/scholar_case?case=13364896713651183892_amp_q=965+F.+Supp.+1134+_amp_hl=en_amp_as_sdt=2002&amp;referer=');">.</a></span>, a district court held that dancers who performed martial arts routines for a software developer that later incorporated the routines into the “Mortal Kombat” video game did not become joint owners of the copyright in the game only because they assigned their rights to the copyrights pursuant to a work-for-hire contract (see 965 F. Supp. 1134 (N.D. Ill. 1997)).  The court deemed the martial art performances to be “choreographic works” and stated that these “choreographic works were all original works of authorship [and] choreographic works fall within the subject matter of copyright.”  In fact, in <span style="text-decoration: underline;"><a title="Orioles v. MLBPA" href="http://scholar.google.com/scholar_case?case=16938919655990834541&amp;q=%22805+F.2d+663&amp;hl=en&amp;as_sdt=2002" target="_blank" onclick="pageTracker._trackPageview('/outgoing/scholar.google.com/scholar_case?case=16938919655990834541_amp_q=_22805+F.2d+663_amp_hl=en_amp_as_sdt=2002&amp;referer=');">Baltimore Orioles, Inc. v. Major League Baseball Players Ass&#8217;n</a></span>, the Seventh Circuit held that “[baseball] [p]layers’ performances possess the modest creativity required for copyrightability” (see 805 F.2d 663 (7th Cir. 1986)).</p>
<p>Based on the foregoing decisions, there may not be a significant enough distinction between a kung fu sequence, a skateboarding demonstration set to music and a figure skating routine that would warrant extending copyright protection to one and not the others. Ultimately, though, determining which choreography or movements actually fulfill the statutory criteria, and which on the other hand are too commonplace to qualify as copyrightable subject matter, will require a case-by-case, fact-specific analysis. That being said, as the above discussion indicates, it is certain that to qualify for copyright protection, an athletic movement will have to evince a certain degree of complexity and original expression, and routine-oriented athletic performances are more likely to warrant coverage as they generally embody sufficient amounts of artistic expression and each move is specifically choreographed and designed for repetition. As one commentator described, a sport like football, even where each play is diagrammed and practiced to some extent, depends more upon the interaction and improvisation of the participants throughout the natural course of the game. A running back, for example, may go fifty yards for a touchdown, eluding opponents, breaking tackles and navigating through the defense on one play, but the next time that play is called, he may fumble the ball or be tackled for a loss of yards. A figure skating routine, on the other hand, has a repetitive nature to it; the skater will often perform the same routine countless numbers of times with minimal variations.</p>
<p>Once the determination is made that the athletic movement likely falls within a class of protectable subject matter under the Act, the next step is licensing the rights for inclusion in the interactive game. The clearance process for music-based interactive games, for example, relies on a well-established framework with the licensing arms of the major labels, publishers, performing rights organizations and other collectives serving as long-standing clearing houses for securing rights from multiple artists and writers. However, there are no analogous industry clearing houses or collectives for licensing choreography rights and each applicable copyright, together with any corresponding moral, publicity or privacy rights, need to be licensed from the individual owner.</p>
<p>In fact, this may well be the first time that movements deemed “choreography” under the Act, whether in the form of modern dance or complex wrestling moves, will be exploited and licensed as individual works on a large scale&#8211;separate and apart from the play, the music video, the movie or even the person through which it entered the public consciousness. In other words, in order to develop an interactive title based on choreography on an operational level, each individual movement will need to be reperformed and recast by professionals and technicians who will recreate the movements in a green screen-reminiscent environment using motion sensors that will allow advanced computers to precisely track a new range of activity, in particular depth-based movement, which will then be digitized and incorporated into the video game. This process will ultimately allow for the comparison of the professional recreation against the end users’ movement on a television screen and allow the game to rate and track performance, alter difficulty settings, offer training functionality, etc., all of which have become standard functionality in interactive titles. Having now extracted and recreated the choreography as a stand-alone artistic creation, the publishers and developers of motion detection games will need to begin the process of securing the rights to those popular movements crucial to a successful gaming title.</p>
<p>This is where the legal confusion begins for licensing athletic movements and choreography. As an example, consider the implications of the inclusion of modern or popular dance into a motion capture video game. Dances have never been the subject of lucrative licensing outside the realm of dance companies and on-stage performances because dancers were often placed at a severe disadvantage for demonstrating ownership of copyrights. As a result, attribution and credit for a dance in the dance community is frequently not equated with ownership of the copyright given the lack of economic incentive in establishing and maintaining an accurate chain of title. In these muddy waters, who holds the necessary rights required to license the dance? The music label that owns the music video? The artist who performed the dance? The artist’s choreographer who conceived of the dance? Is it jointly owned by contributing dancers and the artist? Was it created pursuant to a work for hire agreement or within the scope of employment without an agreement? Was the dance based on a pre-existing dance which could invalidate ownership? Was the dance created outside the United States thus leaving the creator with moral rights over the work that cannot be assigned? Was it previously performed and recorded on stage or in dance studio, so that the movie studio or music label is left without ownership outside of their movie or video?</p>
<p>The foregoing dance hypothetical is just one example of the complications associated with one form of athletic movement destined to be incorporated into motion capture games. Once the worldwide popularity of a new line of these games takes hold and creators of all forms of movements claim copyright protection after realizing the new found economic value of their works, legal disputes over the nature of copyright and the bounds of statutory protection will force the courts to take a series of bold moves&#8211;ones that can be repeated.</p>
<p>As always, we will keep an eye out for developments in this area of the law, particularly as the technological bounds of interactive gaming continue to expand with the introduction of gesture-based gaming.</p>
]]></content:encoded>
			<wfw:commentRss>http://digitalhhr.com/2010/01/dance-dance-copyright-revolution-interactive-gamings-upcoming-copyright-conundrum/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Copyright Royalty Board Establishes First Time Mechanical Rates for Ringtones and Ad-supported Streaming Music</title>
		<link>http://digitalhhr.com/2008/11/copyright-royalty-board-establishes-first-time-mechanical-rates-for-ringtones-and-ad-supported-streaming-music/</link>
		<comments>http://digitalhhr.com/2008/11/copyright-royalty-board-establishes-first-time-mechanical-rates-for-ringtones-and-ad-supported-streaming-music/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 00:21:00 +0000</pubDate>
		<dc:creator>Dan Schnapp and Matt Syrkin</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[E-alert]]></category>
		<category><![CDATA[ad-supported]]></category>
		<category><![CDATA[compulsory license]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[copyright royalty board]]></category>
		<category><![CDATA[imeem]]></category>
		<category><![CDATA[last.fm]]></category>
		<category><![CDATA[limited downloads]]></category>
		<category><![CDATA[mechnical rates]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[music law]]></category>
		<category><![CDATA[music publishing]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[myspacemusic]]></category>
		<category><![CDATA[Section 115 of the Copyright Act]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://digitalhhr.webair.com/?p=368</guid>
		<description><![CDATA[  Royalty Rate Analysis
After months of hearings, testimony and deliberations, on October 2, 2008, the United States Copyright Royalty Board (CRB) announced newly established rates for royalties to be paid to writers and composers (as opposed to performers) whose musical compositions are made and distributed as sound recordings (i.e., phonorecords), including via (1) physical recordings (e.g., [...]]]></description>
			<content:encoded><![CDATA[<p><span style="x-small;"><span style="Verdana;"><img class="alignnone size-medium wp-image-73" src="http://digitalhhr.com/wp-content/uploads/2008/09/pdficon_large.gif" alt="" width="32" height="32" />  <a title="Copyright Royalty Board Establishes First Time Mechanical Rates for Ringtones and Ad-supported Streaming Music" href="http://digitalhhr.com/wp-content/uploads/2008/11/syrkin-copyright-royalty-board-e-alert.pdf">Royalty Rate Analysis</a></span></span></p>
<p><span style="x-small;"><span style="Verdana;">After months of hearings, testimony and deliberations, on October 2, 2008, the United States Copyright Royalty Board (CRB) announced newly established rates for royalties to be paid to writers and composers (as opposed to performers) whose musical compositions are made and distributed as sound recordings (<em>i.e.</em>, phonorecords), including via (1) physical recordings (<em>e.g.</em>, CDs, tapes, vinyl, <em>etc</em>.), (2) permanent digital downloads, (3) ringtones, (4) limited/tethered digital downloads and (5) interactive streaming.<span id="more-368"></span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes"> </span></span></span><span style="x-small;"><span style="Verdana;">These new rate determinations, which will remain in effect until December 31, 2012, break new ground. Following a drawn-out battle between the National Music Publishers’ Association (NMPA) (representing song writers and composers) and the Recording Industry Association of America (RIAA) and the Digital Media Association (DiMA) (representing the record labels and digital music retailers, respectively), the CRB established, for the first time, a rate for the distribution of ringtones (24¢ per delivery), while surprisingly maintaining the same rates for the distribution of physical recordings and permanent downloads of digital recordings that had been in effect since January 1, 2006 (9.1¢ per delivery). The rates for the distribution of sound recordings as limited/tethered downloads (<em>i.e.,</em> downloads that only play a fixed number of times or for a fixed period of time) and as interactive streams (<em>i.e.,</em> online digital streams of recordings selected by an end user on an on-demand basis), both of which had been slated for resolution by the CRB among the other rates at the outset of the lengthy proceedings, were actually negotiated to a consensus by the parties during the hearings, and their settlement was adopted by CRB, subject to ratification following public comment.</span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"> </span></span></p>
<p class="MsoBodyTextIndent" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">The announcement of the rates for limited downloads and interactive streaming of recorded music are of the utmost importance to both the publishers and the record labels alike because, prior to the announcement of the proposed rates, any service seeking to offer limited downloads and/or interactive streaming of recorded music was required to negotiate a royalty rate with individual writers, publishers or mechanical royalty collections agencies such as Harry Fox. In other words, copyright ownership in a sound recording alone (or obtaining a license from the owner, typically a record label) does not allow for the distribution of that recording without first obtaining a license from the song writer or publisher owning and/or controlling the copyright in the musical composition contained therein. Section 115 of the Copyright Act, also known as the “mechanical compulsory license”, however, provides a mechanism whereby a licensee (typically retailers or record labels) may be automatically granted a license to distribute sound recordings containing songs that they neither own nor control simply by adhering to the terms of the compulsory license and paying the rates set by the CRB. In other words, the express permission of song writers and publishers is not required to make and distribute sound recordings incorporating their musical compositions, provided that the licensee pays the applicable rates and complies with the terms of the statute.</span></span></p>
<p class="MsoBodyTextIndent" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes"> </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">As evidenced over the last two years, the trend among social networking websites (<em>e.g.</em>, MySpace, <em>etc</em>.) and other digital entertainment websites (<em>e.g.</em>, imeem, last.fm, <em>etc.</em>) has been the inclusion of digital music in forms other than traditional webcasting or internet radio (<em>i.e.</em>, non-interactive streaming, where the end user does not select each individual sound recording) in favor of a more personalized user experience. Obtaining a license to provide interactive streaming, however, has thus far been both a lengthy and expensive process, but now website publishers will only be required to negotiate licenses with the sound recording owners or providers and pay the required mechanical license fees and the applicable public performance fees without the need to negotiate a separate licensing arrangement with the publishers. </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">The new mechanical royalty rates for limited downloads and interactive streaming are unlike the statutory rate structure for physical recordings, permanent digital downloads, and ringtones, all of which are all based on per unit calculations (<em>i.e.</em>, “penny rates” or a fixed amount per distribution). Instead, these new rates are based on a percentage of revenue formula, with varying rates based on the business model of the service offering the musical recordings, including subscription-based and ad-supported models. In other words, the amount due to each publisher whose work is incorporated in a sound recording selected by an end user for streaming or downloading is a certain pro-rata percentage of revenue earned by the service or digital platform.</span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes">   </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes">   </span>The calculations are relatively complex, requiring multiple steps that vary according to the type of service. For all service models described in the proposed rate settlement, however, the calculation begins with a determination of monthly “service revenue” for the applicable accounting period, or all revenue recognized by the service from end users from the provision of the licensed activity, including subscription fees, sponsorships, commissions and third party advertising in connection with the interactive streaming and limited downloads offered on the service. The service revenue is then multiplied by the applicable percentage, which is identical across the all service models (10.5%). This amount is then subject to increase based on the applicable minimum payment amounts if the percentage of service revenue fails to exceed the minimums according to the type of service (<em>i.e.</em>, whether music subscription fees are charged or whether the service is free or ad-supported).</span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"><span style="yes"> </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">For example, in the case of music subscriptions services (4 of the 5 service models), the applicable minimum payment is the greater of (a) a fixed amount for each paying subscriber ($.15-$.80) or (b) a fixed percentage of the amount paid by the service to the owners of the sound recordings (<em>i.e.</em>, licensing fees paid to the recording labels and content aggregators) for the rights to steam and offer downloads of the recordings (17-22%). In the case of free or ad-supported models, the only applicable minimum is the fixed percentage of the amount paid to the owners of the sound recordings (18%-22%). Ultimately, the total amount due to the publishers is the percentage of service revenue or the applicable minimum payment amount (which ever is greater), less all public performance fees paid by the service provider to the applicable performing rights organizations for the rights to stream the applicable recordings.</span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">These first time mechanical rates for music on ad-supported and free services represent a significant shift in the digital music space. First, it effectively removes any fixed payment obligation on such services (<em>i.e.</em>, no penny rates based on the amount of subscribers, downloads, or streams) other than 10.5% of service revenue or the fixed percentage paid to the owners of the sound recordings. Second, the absence of fixed dollar minimums provides much-needed flexibility for new business models to emerge and should allow them to continue to exist, as <span style="7.0pt">many would cease to be profitable if required to remit fixed dollar amount minimums when all revenue generated is dependent on alternate sources, including the receipt of advertising dollars.</span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="7.0pt"><span style="x-small;"><span style="Verdana;"> </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt"><span style="x-small;"><span style="Verdana;">Once the proposed rates are ratified, expect to see increased streaming activity in the digital music space among purveyors of online content, especially social networking websites. In fact, within a few days of MySpace’s recent launch of its streaming music functionality, MySpace Music, the service had already well surpassed one billion streams, providing further evidence that a per stream or subscriber/member minimum would be cost prohibitive. </span></span></p>
]]></content:encoded>
			<wfw:commentRss>http://digitalhhr.com/2008/11/copyright-royalty-board-establishes-first-time-mechanical-rates-for-ringtones-and-ad-supported-streaming-music/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Winning the Digital Race in Latin America</title>
		<link>http://digitalhhr.com/2008/10/winning-the-digital-race-in-latin-america/</link>
		<comments>http://digitalhhr.com/2008/10/winning-the-digital-race-in-latin-america/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 15:32:22 +0000</pubDate>
		<dc:creator>Dan Schnapp and Matt Syrkin</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[DMCA]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Press/Publications]]></category>
		<category><![CDATA[Regulations]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[free trade agreements]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[HBO Latin America]]></category>
		<category><![CDATA[latin america]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[user generated content]]></category>

		<guid isPermaLink="false">http://digitalhhr.webair.com/?p=170</guid>
		<description><![CDATA[We recently had an opportunity to explore and write about the current trends and challenges in Latin America&#8217;s expanding digital marketplace.  The article below appeared in Volume 7, Issue 8 of LATINLAWYER magazine, www.LATINLAWYER.com. 
    Winning the Digital Race
]]></description>
			<content:encoded><![CDATA[<p>We recently had an opportunity to explore and write about the current trends and challenges in Latin America&#8217;s expanding digital marketplace.  The article below appeared in Volume 7, Issue 8 of LATINLAWYER magazine, <a href="http://www.LATINLAWYER.com" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.LATINLAWYER.com?referer=');">www.LATINLAWYER.com</a>. </p>
<p><img class="alignnone" src="http://digitalhhr.com/wp-content/uploads/2008/09/pdficon_large.gif" alt="" width="32" height="32" />    <a href="http://digitalhhr.com/wp-content/uploads/2008/10/winning-the-digital-race-latin-lawyer.pdf">Winning the Digital Race</a></p>
]]></content:encoded>
			<wfw:commentRss>http://digitalhhr.com/2008/10/winning-the-digital-race-in-latin-america/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

